Seems to me the limit should be on texture memory as opposed to number of objects, i.e., it could keep track of how much memory the AI traffic has used. Which makes me wonder why 8K textures are so prevalent. Sure, it’s pretty, but that size uses a TON of memory. When I get textures for use for AI (airliners and such), I like to go through and reduce them to 2K in size. Most of the time I’m going to be looking at them in the distance, they don’t need to be 8K…
So, I have a question… Am I wasting my time as the software automatically downgrades the size of textures when they’re not close to me, so an 8K texture is ok as it won’t actually be used at that size unless I’m super close?