[LIST] Got Friends: Development Hangar

I just use the Windows anti-virus (I’m running Windows 11) but haven’t tried turning that off, so I will try that. I have tried running Steam in Admin mode and no joy. Windows 11 was recently updated so that could be the problem; I’ve had odd issues pop up in the past after W11 updates.

In 2020 I used to have to add the funds to my Steam wallet in Steam before purchasing anything in the Marketplace. Otherwise the symptoms were as you described. I’m not sure if that would help for 2024. It was one of the reasons I chose to buy 2024 through Microsoft.

Yea that is strange. Something is suppressing the steam window from popping up for you. Are you in VR at the time you run the purchase? I have to do my purchases outside of VR or I cannot access the steam window. The sim portion with the spinning wheel is normal, and it should be doing that while you complete the purchase through Steam. But for some reason your computer is not triggering the Steam purchase window from popping up.

I’m not in VR when I try to make the purchase. I’ll keep chasing the problem; it’s gotta be something simple.

Hmm… try to go through these one at a time and see if one clears up the issue. Disclaimer, I used my subscription to Google Gemini as well as extended thinking and the highest model to query the issue. I have used it in the past for some issues I have not been able to find a resolution with. I personally am out of ideas. Maybe one of these will work?

When MSFS 2024 hits an endless spinning circle or “Please Wait” screen during a Marketplace purchase on Steam, the game is waiting for a response from the Steam Overlay payment window that failed to launch.

Have him run through these fixes in order:

1. Verify Both Steam Overlay Switches

Steam controls the overlay in two distinct places. If either is disabled, the payment prompt cannot render:

  • Global setting: In Steam, click Steam (top left) > Settings > In-Game. Ensure Enable the Steam Overlay while in-game is toggled on.
  • Per-game setting: In the Steam Library, right-click Microsoft Flight Simulator 2024 > Properties > General. Ensure Enable the Steam Overlay while in-game is toggled on here as well.

2. Check for Hidden or Minimized Windows

Sometimes the overlay window renders behind the sim or minimizes to the taskbar:

  • Press Alt + Tab to cycle open applications and see if the Steam transaction confirmation dialog is sitting behind the sim .
  • In-game, try hitting Shift + Tab to verify whether the base Steam overlay opens at all. If Shift + Tab does nothing, Steam Overlay is completely failing to hook into the simulator.

3. Address Conflicting Overlays and Hook Conflicts

Third-party software hooking into DirectX 12 can prevent GameOverlayUI.exe from displaying:

  • Disable third-party overlays (Discord, GeForce Experience/Nvidia App, RivaTuner Statistics Server, MSI Afterburner).
  • RivaTuner in particular often blocks Steam hooks; set MSFS 2024 to “None” for application detection level in RTSS if installed.

4. Check Permissions (Administrator Mismatch)

If MSFS 2024 is running with elevated privileges (Run as Administrator) but Steam is running at standard user privileges, Windows will block the Steam Overlay from injecting into the sim:

  • Either ensure neither application is set to run as administrator, or exit Steam completely, right-click the Steam shortcut, and select Run as administrator before launching the si m.

5. Clear Stuck Marketplace Cache

If a previous transaction failed or was abandoned mid-process, MSFS may be stuck polling an old transaction token:

  1. Close MSFS 2024 completely.
  2. Sign out of your Xbox/Microsoft account inside the Windows Xbox app, then sign back in.
  3. Relaunch MSFS 2024 through Steam and attempt the transaction again.

Thanks all for your inputs and suggestions. Finally success! What I did: 1. Went to Steam In-Game Settings and deleted the Overlay Shift + Tab keyboard command and then added Shift + Tab keyboard command back in. 2. Started Steam with “Run as Administrator”. 3. In Steam I went to my account and then to my Steam Wallet and I added $30.00 via PayPal. 4. Started MSFS 2024, but did not start Steam VR. 5. Went to Marketplace and hit the “Buy” button for the Taylorcraft. This time the purchase went though and the T-Craft downloaded. I don’t know why this worked, but in the past I never had to add funds to my Wallet in Steam prior to purchase - I just hit the “Buy” button and it would then take me to my Steam Wallet and I could buy it using the exact amount of funds required via PayPal. Now it appears this no longer works and I can only put funds into my Steam Wallet in certain increments as opposed to the exact amount required. Don’t really like having extra money sitting unused in my Steam Wallet (and Steam probably making interest on it), but it is what it is. So now I can go flying! As a former owner of a fullscale BC-12D Taylorcraft (which I no longer have because it just costs too much to fly a real plane nowadays) I’m really looking forward to many hours in this Got Friends rendition!

Steam has 2 overlay buttons you must switch on. They are in different menu’s.

Can you tell me where both are? I only found the one in the Steam In-Game Settings.

Hang on i have to fire up pc again

Here you go, Click on Store, then IN Game - you will see it

Then this one, under msfs 2024 menu

Just for your info, now when buying in Steam if your wallet runs out you have to “purchase” more funds from your banking partner.

OK thanks, those are the two I verified.

:sign_of_the_horns:THANK YOU FOR AN INCREDIBLE LAUNCH! :confetti_ball:


Photo Captured by Cow Town during his PS5 Grand Canyon Event! Thank you PlayStation Simmers!

Wow…

The Taylorcraft has officially been our best launch since Microsoft Flight Simulator 2024 released, and the overwhelming support we’ve received on the Official Marketplace has been incredible.

We’ve watched new community content appear, seen some awesome liveries take flight, and are currently working in the background to help other creators by providing them with the tools/files they need to build their own add-ons around the Taylorcraft. It’s been an amazing collaborative effort, and our entire team genuinely feels the love from this community.

Seeing that kind of response has also given us a lot of confidence in the direction we’re taking Got Friends moving forward.

Of course, we’re also reading your feedback every day.

We’re aware of several minor bugs, including some persistence settings such as Weather Starting Conditions not properly saving their states, along with a handful of other small finds. We’ve also heard your requests for some form of Night Lighting inside the cockpit, and we’re looking at an optional Craft Pad solution that should be incorporated into a future update.

Most importantly, we’ve heard the incredible feedback surrounding the flight model and engine dynamics.

Our very own @gotgravel is over the moon reading stories from real Taylorcraft and Continental A-65 pilots who have flown our rendition and shared their experiences with us. Hearing that we’ve managed to capture the character of an aircraft from the people who actually know it best means an incredible amount to our team.

We’ve also been paying close attention to what all of you are actually using and enjoying.

The response to Craft Pad, customization, multiple engine types, different landing gear configurations, and the ability to build the Taylorcraft you want to fly has shown us that we hit the nail on the head with this approach.

And that’s already influencing what comes next.

Our next aircraft, the Piper Super Cub, will take this philosophy even further. Craft Pad will return with even more options, customization, engine types, landing gear configurations, airframe modifications, and plenty more that we’ll share when the time is right.

For now, we simply want to say thank you.

Thank you to everyone supporting the Taylorcraft. Thank you to everyone still flying our previous releases. Thank you to the painters, modders, developers, pilots, content creators, and community members who continue building things around our aircraft. And thank you for continuing to fly with our team regardless of where Got Friends grows from here.

Launches like this allow us to dream bigger, take larger risks, push the limits of the simulator, and experiment with ideas that might otherwise be difficult for a small team like ours to justify. Most importantly, they give our team the motivation to keep grinding away at what we love: aviation and flight simulation.

Put simply, this launch has been a dream for us…

We do have one small favor to ask everyone who has purchased the Taylorcraft:

Please consider rating the Taylorcraft on the Official Marketplace.

Every rating makes a genuine difference for a small development team like ours. It helps keep our products relevant in a Marketplace filled with other amazing add-ons, helps new simmers discover our work, and gives us a better opportunity to be featured by Microsoft in the future.

Whether you’ve been flying with Got Friends for years or the Taylorcraft is your first aircraft from us, thank you for being part of this launch and for continuing to fly with Got Friends.

Cheers,
Got Friends

Congratulations to the GF team for the wonderful reception of Taylorcraft. I actually forgot to rate it on marketplace. Will do that. Best wishes always

Friendly Reminder
Check your Content Manager

We’ve had quite a few reports today asking why preflight walk-around isn’t working in MSFS 2024.

If you’ve purchased the Taylorcraft in MSFS 2024, please double check that the right version in your content manager is enabled.

99% of the time, the issue is because the MSFS 2020 version is enabled and the 2024 Upgrade is disabled.

Unsure why this has happened to some users, but it’s a good reminder to always check your content manager after purchases.

Cheers!

I know I’m not alone in saying I’d love to hear your impressions in the Taylorcraft topic given your experience in the real thing!

While I’m still salty about the whole marketplace thing, Got Friends is still a great dev group and they’re the ones who are building the Super Cub that I’ve been waiting for forever, so I feel compelled to plead the following:

Please please please consider the idea of adding some measure of wear & tear, failures and persistence to the upcoming Super Cub. It is probably the most popular bush aircraft out there and it has the potential to be the flagship product of Got Friends; to be recommended everywhere as best-in-class alongside A2A, Black Square & Co. More and more, you are nailing the “feel” of the aircraft in the cockpit with all the vibrations and reactivity stuff; what’s missing for a portion of the community is that persistence & realism part.

I understand that the experience with the Double Ender was not the most positive on your side, but I can’t help but feel that maybe the wrong lessons were learned from it. I would venture to say that it hasn’t been the most popular because it’s niche within a niche and a bit of an ugly duckling, not a referendum on Got Friends wear & tear system.

Then again, I don’t think that the Cub needs to have 17 000 failure points à la Black Square to be satisfying; maybe something similar in scope to what Mike has managed to add post-launch to the Albatross (engine damage with misuse, spark plug fooling, oil management) alongside a bit of persistence would satisfy a good portion of the user base. Personally, I’m looking for something that gives me a reason to learn to fly an aircraft properly, a reason to go through checklists (and to keep an eye on the needles) and the impression that it is “my” aircraft as it reacts to the way and amount of time I’m flying it.

Anyway, that was my plea. Cheers!

After few flights with this plane I still prefer CAS J3cub over it, cap feels much more lively, I have to keep an eye on my instruments to not overheat the engine and broke it. Anyway keep my money.

Well said, all of it, thank you!

It is the very reason I am currently hesitant to buy the new Taylorcraft product. The aircraft is a very simple one in reality. As such, if there is zero consequences of my actions, the engine will never punish me for mistreatment, nothing can ever go wrong, then flying this just gets kind of boring if I may say so. And at that point it doesn’t matter how beautiful if has been modelled. I wish for a simulated aircraft that shows me consequences of my actions or even random stuff happening due to wear and tear. The competition offers this, so I’m really hoping that Got Friends will do as well with the Super Cub.

For now I’ll wait and see if the Taylorcraft might get some additional simulation fidelity, would definitely make me buy it.

Just uploaded a worn-style livery.

Not the mismatched door :skull: :heart: