Really disappointed that weather wasn’t discussed in further detail. One of the previous Twitch sessions, they briefly mentioned a hybrid METAR based system. We need more accurate weather. I’m tired of the altimeter not even matching.
Totally agree with you about the super honest and passionate.
We absolutely do not need the ability to upload it directly back to the sim for everyone to use (which sounds like what you’re asking for? I apologize if your idea is more in line with what follows in my post), because I don’t want Joe Random to rename the taxiways at my local regional to F, U, C, K, and Y, O, U as a “joke”. Anything like this would need to be vetted by an internal team first. Now, I’m sure it’d probably be quicker for an internal team to check someone’s work than it would be for them to make the changes themselves, so I’m all for allowing us to submit a layout file with fixed taxiway names and gate numbers and such, but it’d absolutely have to be okayed before it was released for public consumption via official channels.
Oh for sure, that’s the solution that we’ve all been pushing for. Would 100% have to be vetted by a moderation team, not only to make sure that things are appropriate, but also to make sure that they are both accurate to real life and better than the previous submission.
Look at the process the X-Plane Scenery Gateway System uses: https://developer.x-plane.com/?article=airport-scenery-gateway
Agreed.
The SDK, however, is not for the faint of heart. Some of the pages in the documentation simply say TODO. 
Great notes. A few other things I picked up on:
- Multi screens being worked on and they clearly understand the need to re-render side screens and not just stretch around
- Visibility will come in two parts - improved aerosol slider so that visibility can be reduced to maybe 2-3Km (this to be quite quick), but to go further requires some “lighting forumula” change that will take longer, but they will get there
- They are sourcing world data from a number of sources and when they apply updated data, anomalies can ahppen - they can’t check the entire world, so are relying on the community to spot and raise these issues. Specific reference to the windfarms in the cities issue was made. So raising those zendesk reports for scenery issues is important
- They were open that they could not test everything for every sprint and this is what has led them back to the beta testers to help provider additional testing
- The draw update was referenced as not being expensive at long distances in terms of FPS and hence should be doable
- The mentioned data partners and finding the best world data (e.g. DEM and mesh updates) several times, and were committed to continually improving this
There was a forum thread opened a few days ago for questions to be posted and voted on. Just need to keep an eye out for those.
Yep… it was all very good stuff. The call for a new pool of ongoing beta testers is very cool. I really like how they said - more than once - “we really need you.” They seem very committed to making this work as a collaborative partnership with the end users. 
How did these dev’s, who made a point in the Q&A that they pay attention to the forums, not know about the request to remove the press any key annoyance that’s been around since day 1? There are memes about it ferchristsakes. If they keep telling us how much they value us and how they’re great at communicating with the community, maybe we’ll start to believe it.
I’m also curious why ASOBO aren’t employing pilots as consultants (especially since there’s thousands currently unemployed due to Covid) and are instead expecting to get the feedback they require from the community.
No mention of gliders? Seriously, just one would make me happy. Anyone who loves the joy of flight must know that a sailplane is essential in a flight simulator.
MSFS Q@A #2
00:00 Intro
01:30 Upcoming World Update
02:28 VR Closed Beta
05:35 Removal of ‘Press Any Key to Start’
06:36 FlybyWire and other Community Mods
08:25 Scenery Gateway System
09:38 Replay Functionality?
12:33 DirectX12 Support
14:07 NavBlue and Charts?
17:35 Multi-monitor support?
22:15 Improvements to ATC?
24:04 Night lighting on Terrain bug
27:11 Cloud visibility updates?
30:45 G1000/Garmin updates?
34:18 Hot fixes?
35:32 Pre-release community testing
39:34 Multi-threaded CPU
44:18 Improved DEM/Mesh?
46:22 SDK updates? Particle FX?
47:43 DLSS and Raytracing
48:44 More Lessons and updated checklists?
49:58 Seasons, new features, and more.
52.40 Not intentional downgrade, Anti-aliasing, draw distance increase
There will definitely be quality control built in so that your example doesn’t show up. There will also be accountability and “reviews”. The test server/patch testers they mentioned might be a good place to start testing.
In the livestream, they mentioned licenses/partnerships with the aircraft manufacturers and working closely with them. I don’t know what that means exactly…access to aircraft subject matter experts, pilots? If so, it really has not shown yet with the current condition of default aircraft. Maybe the next simulation update will show more progress with the aircraft and avionics.
I’m specifically referring to the part where one of them says that a couple of people in the team have learned to fly but they don’t have any actual real pilots with experience of the aircraft they’ve modelled and so must depend on feedback from the community.
I’m suggesting they contract in a few actual real pilots to give advice, there’s plenty sitting around with nothing to do right now, ASOBO might discover it’s a very cheap source of expertise to tap…
Ahh, gotcha. Good suggestion…I imagine a few pilots around here would even help out for free.
I’ll have to watch again, but I seem to recall that they mentioned both civilian and military pilots working as consultants. Anybody else recall that, or am I having another “moment?” 
He did say they have pilots including CFIs and even some with military and aerobatics experience.
I couldn’t agree more. Being an architect and developer for the past 30 years, I have had tastes of the challenges they are facing. The openness and willingness to work with the community is very refreshing. Keep up the great work Asobo!
Very nice q&a! Thanks both Jorg and Sebastian for this, really appreciated. It is obvious how commited and motivated they are. Looking forward to furthet improvements.
I’ll second that too. Thanks Sebastian & Jorg for taking the time to answer the questions. Looking forward to what is to come.