I get that live traffic is probably easier than having to develop thousands of schedules like Offline Traffic or AIG. However, the key reason that I dislike traffic is that I like to set the time of day when my flight operates, and I want the AI traffic to match that.
For example, I live in the United States. I typically only play MSFS in the morning ~8am Eastern time zone. I will make flights anywhere in the world; recently I’ve been flying in Australia, NZ, Indonesia, Japan. 8am Eastern is roughly 6-10pm in those regions, but if I depart Sydney at 8am, I want the traffic for 8am, not late evening.
That’s it in a nutshell.
And because AIG uses schedules, I prefer it and will continue to use it.
Live Traffic is a FlightAware API - so collecting/scraping the data for historical purposes is likely against Terms of Use. Same thing for Meteoblue API.
That’s why Offline AI is available. Then you have injectors from AIG, FSLTL, FSTraffic, Simple Traffic, etc., some of which have historically accurate and trended flight plans.
On Xbox we’re still SOL on such things. I fly in post-kids hours after 9, so areas like the Bahamas or key West are ghost towns. Rather just have better AI. Live traffic still is just mostly airport clusters and marching lines of ground aircraft. Just put em in the sky where they fly with a density slider. They make these things so difficult ans missallot resources. Make defaults look like airliners and send them on historical flight plans and inject some ga. Done
Do these interact at all with the default (built-in) ATC?
I feel like there’s no “perfect solution” in terms of…
Somewhat realistic levels of air and ground traffic to see, wait for, avoid, etc.
Ambient ATC “noise level” of comms other than your own
Right now, those seeking a good feeling of immersion (on either platform) should be using Live Traffic or AI Traffic, and built-in ATC, correct?
PC users can go “full VATSIM” but for many people that’s perhaps [A] a bit intimidating (it’s your voice on the Internet, after all), [B] cost- and/or schedule-prohibitive (hello, fellow dads!), and [C] impossible for Xbox users.
But, with all that said… do PC plugins like FSLTL or FSTraffic also inject into the ATC? (I think not?)
all injected traffic interacts with ATC as far as I know (at least that was the case for the ones I’ve used), since they’re still handled by the MSFS AI system (apart from vatsim injected traffic for obvious reasons).