thats a good point. If all preconditions meet ( win11, nvme, up2date driver ) then the loading time can reduced. But also here I not realy expect a “click and game is on”, because the startup is more than loading textures into the VRAM. But currently MSFS does not use the DirectStorage-API and so users not need to hurry and can wait till the point it is implemented and getting feedback how much faster the loading time is ( and can then decide whether its worth to spend 300$ for a reduce of e.g. 30sec of game-load-time
)