Loading textures problems

From today tomorrow it is happening to me that the textures of the buildings do not load well, they are deformed, this did not happen to me until yesterday, does anyone have the same problem?

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Yes in general it seems reluctant to load in the full detail scenery even if significant time passes in the same view or place and it has ample time to catch up.

In night flying distant city lights are very blurry for no particular reason. A couple sharp pixels of light would be less resource intensive than a big blurry blob of a light. Same with the streets. Large cities don’t draw in fully at all, they just stay in the half drawn state like an atomic wasteland look, even if I cached that whole area. No definitely not running a potato.

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Also due very hurry users testing 5x better visual settings due investigations, maybe Azure is loaded more than ever :smiley:

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I would suspect Azure is not keeping up, but I cached a whole area at the highest setting and it still had the problem