I saw this too. And the reverse, where some would disappear as I got closer. I increased trees to ultra, and terrain detail to 200. My computer could not handle these settings before. Now it handles it and helped the tree popping. It is as if you now need higher slider settings to get what you had before at lower slider settings.
The visual world is getting worse. With each update, the quality of the trees, the textures and the water deteriorate further. Barren mountains, ugly checkered texture in several places. Itâs pathetic, frustrating! The developer sucks down the feedback. I donât understand why you donât have the opportunity to adjust the density of trees, the visual world, to everyoneâs liking.
STOP DOING VAGUE STATEMENTS like âthis looked better beforeâ. This doesnât mean ANYTHING.
ACT!
Nothing will beat a shocking picture as a slap in the face. âThis is deteriorating each timeâ is not a proof: how much? You sure youâre not over acting it out of frustration? Arenât you just one of those guy that are infuriated because a maple tree looks like 10 meters instead of 12.35 meters high? It can easily be countered
People need to start using their past screenshots if they still have some and do some shocking before/after comparisons and try to put pressure by making those find their way out on social medias⊠MSFS main selling point, and rightly so, was always itâs next gen graphics compared to other sims, but now itâs clear itâs less and less true as new patches comes in even though the game was well optimized (go figureâŠ)
If newcomers that havenât bought the game yet, and worst, if potential Xbox customers eagerly waiting for their versions with all the hype discovers how the game is downgrading severly in the meantime and what theyâre going to get if things continues this way and it starts a flame war on the Internet, I can guarantee you Asobo will start to react this timeâŠ
Look at that! this canât be acceptable!!
Look how much more beautiful it was! And alpha testers even keep saying that it looked even better during alpha than that!
Whatâs next seriously??? Surely some journalists out on the internet would be interested by this if thereâs enough. After all, MSFS generated a massive hype with its graphics. People need to know itâs no longer, by far, what they could see on youtube
(reference pics)
Now its not worth even reading our posts, not even creating them. What do we gain, just wasted time, because devs dont care.
Telling us about world upgrade in Japan, yet visuals overall are worse.
I Agree i was sooo hyped for this that i deleted my P3D with tons of addons just because of MSFS , and now after every patch im considering to leave this Sim for awhile until i see the same quality that i see in Around the world trailers and update trailer like Japan , MSFS looks much worse after patch 3 , Clouds , water , Tree LODs , Satellite data have all gone worse after patch 3 and yet i was soo hyped for this UpdateâŠ
When the development of the simulator started, I was very happy and confident. As a beta tester, I was amazed by the visual world, dense forests, amazing sharp textures, realistic trees, waters.
I was very happy, I thought I would finally break the ice and get a realistic, amazing simulator. I was proud of the developer. By now I have realized that the quality is deteriorating, everything that was good and beautiful is gone.
We need to see Microsoft for the money, striving for high revenue. You should also see that you are not communicating with the community. The developer goes after his head. To divert attention from the problems, now the Japanese update is magnified. It is not Japan that needs to be upgraded, but visibility, stability, optimization, and users need to be addressed.
Observe you will constantly come to the paid DLC, for profit ⊠MoneyâŠmoney âŠ
I think they downgrade quality to match with what consoles will be able to manage.
Thatâs perhaps aslo why they seem to not fixing the tons of bugs filled in Zendesk. They are working on console version for a release before christmas. They donât seem to understand the true sim community is on PC.
Exactly. X-Box release and Sony PS competition. âTrue sim communityâ is tens of thousands, X-Box and âordinary gamersâ - tens of millions. Money talks and itâs OK.
sure, but they should fix things before release console versions because if gamers read about MSFS before buying and see how this game is alpha, they will not buy.
MSFS goes beyond âthe sim communityâ. Never ever , by far, have I seen such a hype for a flight sim everywhere on youtube, including from casual FPS players. Everyone. MSFS generated a massive hype for a flight sim almost exclusively on its next gen graphics and that is EXACTLY what Xbox players are eagerly waiting for without knowing whatâs going on in the meantime behind the curtainâŠ
Letâs use this to our advantage. Massive hype will lead to massive backlash. And itâs a long way enough before Christmas⊠just saying. We need to all do shocking screen comparisons whenever possible if we want these patches to bad buzz and put pressure where much needed. This is the only strategy that ever worked for customers in this industry, it has been proven before, for better or worst (remember mass effect 3 endings?)
Hi all,
I have the same problems. Scenery / terrain is just looking bad.
Below see some screenshots of NewYork.
Graphic settings everything ultra @ 1080p.
I also noticed that Flight Simulator is not streaming a single byte from Bing / Azure.
I do have no idea how to solve that issues.
There is another discussion where Iâve posted the following information:
Another big patch, LOD still terrible
Letâs try to recap and please feel free to comment/correct so that we can try helping Asobo troubleshooting these problems.
Autogen LOD:
Description:
- Synthetic buildings and vegetation made from a collection of generic 3D objects.
- Building and Vegetation settings set the object details ranges (more or less complex representation of the same objects aka LOD).
- Building and Vegetation settings set the distance rings where the different object LOD are displaying.
Problems:
- Below a certain distance to the outermost ring, objects used to fade-in, now they seem to pop-up instead.
- This is mitigated because they are displaying over their footprint picture found in the aerial ground texture displaying underneath.
Photogrammetry LOD:
Description:
- Realistic buildings and vegetation made from textured mesh based on aerial photography of the real objects.
- Building and vegetation textured mesh has different LOD built-in.
- Lowest resolution LOD is displaying the farthest, then increasing resolution LOD are fading-in in place as the view is getting closer.
- Terrain LOD setting set the distance rings where the different textured mesh LOD are displaying.
Problems:
- Below a certain distance to the outermost ring, textured mesh is popping in over the flat aerial ground texture.
- The LOD rings are smaller than pre-release therefore the lowest detailed mesh LOD is displaying too close.
- It is often referred to as âmelted buildingsâ.
Ground Texture LOD:
Description:
- Realistic ground texture made from aerial photography.
- Lowest resolution texture is displaying the farthest, then increasing resolution is popping up over as the view is getting closer.
- Terrain LOD setting set the distance rings where the different texture resolutions are displaying.
Problems:
- The LOD rings are smaller than pre-release therefore the lowest texture resolution is displaying too close.
- It is often referred to as âblurry ground texture seen at altitudeâ and wrongly attributed to network bandwidth.
Analysis:
There is a single setting, Terrain LOD, which is affecting both ground textures and photogrammetry LOD, which makes sense when youâre considering the outermost ring where photogrammetry and ground texture meet must share a similar resolution.
The LOD distances (v1.8.3 and v1.9.3) are trading off distance for performance but they are adjusted to render objects at 1:1 zoom view in 4K (both photogrammetry and ground textures).
At this zoom level and in 4K, photogrammetry mesh and ground textures are displaying just the right amount of details to fill enough pixels on the screen for their respective projected surface size.
In short, the renderer is dropping some resolution and details which are imperceptible to the eye under a given viewing condition (zoom 1:1, distance to objects).
It is similar to JPEG compression which is displaying similar picture quality to the original at 1:1, but it is showing compression artefacts when zooming in.
Whatâs wrong:
The LOD ring sizes have been reduced since pre-release and this is affecting mostly photogrammetry and ground texture.
Photogrammetry and textures were popping in with previous versions but it was less noticeable because it was happening farther away.
Because LOD ring distances are now closer:
- ground texture quickly drops resolution when viewed from not so high an altitude.
- the simulator is displaying too low resolution texture too close to the aircraft and this is especially visible when flying over non-photogrammetry areas.
- you canât zoom-in otherwise youâre viewing magnified lower resolution mesh and textures.
A few solutions:
- Decouple photogrammetry and ground texture LOD with 2 sliders instead of 1 so that each user can balance performance/details depending on hardware and preference.
- Revert LOD ring distances to pre-release values.
- If FS2020 ships with same setting levels for both PC and Xbox, add a âExtremeâ setting just for PC restoring the previous LOD.
Dude, with all due respects especially in regard of the quality of your post, I think youâre over thinking this.
The answer is simple: decouples every LODs and put a slider on each of them and donât downgrade the graphics for all users. Restore back what it looked before each patchsince it performed nearly the same anyway and accept that some people may prefer better graphics than FPS or will sacrifice the earlier for the later AT THEIR OWN DISCRETION.
I donât want people to suffer from this because they can afford a PC twice as powerful as mine and I canât! No need to enforce people into higher FPS at the expanse of everyone! Hell⊠there was a time in FSX and before that where having more than 20fps around cities was considered a luxury. People with lower grade PCs like me, or an Xbox that costs a third of a PC beast, will not have as satisfactory an experience as people with latest big RTX. Itâs a fact of life, let me deal with it like an adult do.
Downgrading little by little is the absolute worst case scenario that can happen in a game, whatever it is, and is a horrible way to deal with costumers as it is rightfully felt like being tricked and deceived, which it is, especially if you donât motivate it and explain it at least.
I believe these are antinomic words? Regardless, thank you for your kind words.
It is an humble attempt to recap and classifying these 3 types of LOD issues which are different in nature so that others contributing can try finding what it is about they are experiencing and can try referring to these when they are posting bug reports.
Nevertheless, over thinking it or not, we share the same view: offering separate LOD sliders and restoring back pre-release LOD levels for PC users!
I took some pictures during my flight today. I think the sight is pathetic ⊠Ugly water, worn mountain slopes âŠ
Ultra settings, render 180.
Sorry, it wasnât meant to, my bad
Location?
With all due respect, there are parts of land where treeâs donât grow. Have you compared that area with satellite imagery?
Around the 3W5 Concrete Municipal AirportâŠ
Did a flight over Stockholm today. The same place as the first day when I got the sim. It is totalt different, the LOD is so bad.