Long wait for Physics fixes

You might want to try asking about this in the upcoming Dev Q&A Questions forum?

Not to open a whole new debate, but coming from FSX, I find the ground physics quite decent in MSFS. I mean, there clearly is friction now, unlike in FSX where aircraft would seemingly slide sideways across the runway when landing in a crosswind, and had practically no jolt or change in direction when touching down in a crab from the sideways friction imparted by the tyres. They also didn’t seem to have any movement in their gear oleos. Then there was the pure sinusoidal ‘wave’ that was used to simulate bumpy ground when taxiing on grass, which was laughable. That’s all gone in MSFS, thankfully.

Which aircraft have rolling resistance issues? I find getting aircraft moving on a slight uphill slope takes a lot of power, otherwise no real issues.