Love your fellow XBox user

Now granted, there is a memory management difference.

However, people are making the assumption everything is being done for XBox. To drive two displays, one for each eye, and have the response time people are demanding for VR, that takes a lot of optimization. To drive three monitors, sometimes 3 4K monitors, that takes a lot of optimizations.

Now, I can imagine, when it comes to memory, some things are being done for XBox yes. But I disagree that every bad thing that happens is always XBox’s fault. How long have they been saying multi-monitor support was coming? And every single Q&A for a while, Martial was stating that they have it working, but performance wasn’t good enough to release. VR is now a priority, and they have VR testers. Both VR and multi-monitor are a lot more resource intensive than running on an XBox. If something was done to reduce memory, then yes, it was probably done for XBox. If something was done to reduce rendering overhead, it was probably done for VR or multi-monitor support. Some of these changes people complain about, they worked and looked perfectly good on XBox too before the change.

The sim is a balancing act for all the difference parties and the ways they want to use the sim. Lets not always assume everything that is wonderful was done for PC, and everything that is reduced is because of XBox. We don’t know, so pointing to one area over another just gets people pointing fingers. We are all simmers. Things that are done are done for the best of the sim.

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