This is what you call being CPU limited, and the majority of everybody is.
Except that many game developers simply slap a DX12 sticker over a mostly DX11 implementation, and that’s not going to cut it.
This is what you call being CPU limited, and the majority of everybody is.
Except that many game developers simply slap a DX12 sticker over a mostly DX11 implementation, and that’s not going to cut it.