Low FPS when in the area of Photogrammetry

Asobo placed a lot of trees in places like NYC and Atlanta to hide the hideous photogrammetry trees and if your GPU is not fast enough to render all those polygons you’re going to get a hit lets say you’re running 1440p or 4k

I’ll buy the idea that the trees are the real culprit for a deteriorated smoothness.

Both wrong. The trees are sprites, not polygons. And are inexpensive FPS wise. Most rigs see almost no FPS difference between low and ultra.

1 Like