Made a discovery about supersampling last night! There IS a difference between what in-game rendering scale and steamvr/oculus etc's SS does

Yes I’ve read it and you do have a small explanation of the difference, although I am just pointing out the details of the differences it makes visually.

EDIT: Ah yes, and based on your response to my question in that thread, I now see that you have defined in game rendering scale as TAA. I didn’t know that’s what it was. Makes a lot more sense now!