I agree with this, the base core foundation should be aiming for full realism. That means the wind modelling needs to be as realistic as possible as the base foundation of the code.
Then we dial things on the Assist settings, like simply having 3 settings for Wind Realism as “Realistic, Medium, and Easy”. Where Easy should be a simple straight wind modelling and constant no gust for each of the weather “blocks”.
That way, the simulation engine still uses the realistic weather model and flight dynamics as a core, but there’s still an option for beginners to start learning to fly in a much more control and stable environment to mute those effects.