1.5TB contains all the handcrafted airports, landmarks from world updates and city updates, core files, aircraft (AI and flyable). Do guys need all of those, off course not. But in total that amount is accebtable, but there is no need to download all the stuff to the cloud. Only regions you mostly fly is good start point. Can you imagine, how would boot of MSFS2024 would be with 1.5tb game files + the stuff in community.
I dont know how the rolling cache works, but it would be great if MSFS2024 would load all the neccesary stuff in cache in loading screen from menu to aircraft, like aircraft, airports, core files used, aerial images in 100nm range etc. Like when playing, there would no be network activity until you will reach end of that range from depart airport and only then aerial images would be loaded.
We arenāt asking to download ortho. We are asking to download the aircraft. Streaming the aircraft COMPLETELY breaks time acceleration rendering the longhaul aircraft (A330) utterly worthless for those of us with a life.
I think aircraft is beeing downloaded in the cache when you start your flight, takes 5-20sec debend your ISP speed. Only network related traffic during flying is likely ortho, photogrammetry, core files, AI traffic models/liveries etc when they are becoming inside your LOD radious. Or is it loading aircraft during flight also? Have you seeing this so it is blurry during flight and downloadin stuff from could?
Blurry during the flight. Itās 100% being run on a separate machine. And when it is being run on a separate machine it has absolutely no idea what my sim rate is.
I am constantly finding that terrain/scenery at my destination is not there when I arrive. It sounds extreme but itās not an exaggeration to say this is killing the magic of exploration, which for me was the best part of Flight Sim. I canāt even be confident that there will be a texture on the runway when I arrive.
Short of full options to download stuff locally, my suggestion from my old thread [https://forums.flightsimulator.com/t/thin-client-and-more-streaming-please-allow-users-the-option-of-downloading-caching/599345?u=rebuffedbee9595] still stands: the game should use all available bandwidth to pre-cache scenery along the in-game flight-plan route. So if users set a route (either a proper IFR one or just click out a rough expected route that includes a city you want to explore in a helicopter, for example) they have the choice to fly right away, or leave their PC and come back a bit later. The game would be fetching the scenery in the background and saving it to the rolling cache, just the same as if you flew that route manually with the current version.
I think this would be a good compromise between utilising the current streaming + rolling cache systems whilst minimising the occasions users have to witness the slow loading of LODs each time they fly to a new area.
Airports are the most important locations in a flight simulator. At least they should have much higher LOD. Runway textures should look super sharp even from a large distance.
Iāve experimented a bit further and found that exploring areas on the world map (main menu-> free flight) does cache these areas to the rolling cache, just like if you explored them in an actual flight - I guess this is the āone worldā that Seb has spoken of. So if you suffer from blurry destination runways on landing like me, it should be possible to force these to precache by zooming into them on the world map before your flight.
However the level of detail streamed in the world map (and therefore precached) appears to be tied to the zoom level - say if you zoom in such that a city fills your screen (call it zoom level 5), it will precache to a certain level of detail but then stop, and not use any more of your network. To get the full level of detail you have to zoom into the maximum extent (call it zoom level 10) which will then precache the full level of detail, but only for this tiny area on screen.
I still really want the game to automatically precache along the flight plan, as per my previous message, but short of this it seems a quick win would be to untie the precache level of detail from the zoom level on the world map. So if I know I want to explore a photogrammetry city by helicopter, I can browse to it on the world map, fill the screen with the city, and then wait.
Current behaviour:
It will start streaming/precaching to a certain level of detail (call it level 5), and then stop . If I take my flight and fly in closer to the ground, there will be blurriness/streaming.
Requested behaviour:
It will start streaming/precaching to a certain level of detail, and once this is complete it will do the next level of detail and so on. If I leave it for enough time it will have streamed/precached the full level of detail to the rolling cache, so I know when I take my flight I will be able to inspect the buildings closely without needing to stream.
This is essentially a manual cache system, but one which I hope can be implemented with a very minimal change in code (just untie the world map zoom level from the lod level).
I donāt see any message of Asobo that they will make this possible soon.
I also donāt think that downloading and run aircraft from local storage will solve performance problems. When i run FBW A380 or A320 from local storage, the same performance issues are still there. Stuttering and performance drop when landing on a airport are also not related to local storage of aircraft models.
Completely ridiculous that we canāt download marketplace purchases to hard drive. Streaming does not work well for complex planes and airports. Canāt justify buying content from marketplace until this is fixed.
I know that you can just turn on the rolling cache option to increase the loading of game assets. However I am willing to download a 200-300 gig game file to just be able to play this without having to stream everything. Loading in the game on xbox just makes everything stutter for the first few minutes without having the rolling cache on. Just making things available to download as separate marketplace items for free resolves this issue as people can select how much of the game assets they want to download. I know the goal for the gaming industry is to completely rely on the cloud but the realistic point of view is that the infrastructure for fiber hasnāt catched up on a worldwide scale just yet. Therefore I also want to request the option to download game assets instead of only streaming them.
Afer i switched from 2024 back to 2020 it was a such a fresh feeling, i had disconnection problems for like 5 minutes due to some maintenance being done on my street, NOTHING affected my flight, at some point it became some random generated texture, but once connection became stable again, the photogrametry came back. Did my flight stopped? nope, did it stutter? nope at all.
This is the thing we want on 2024, freedom from the clould should you have a connection problem!
Heck even other strreaming plataforms, be video, audio or even files let you download locally some sort of cache (which you can freely decide what is) to prevent this issue, not the case with MFS2024.
Well, part of it is now experimentally available in SU3 beta. Not officially acknowledged though. Just found by the community. It wonāt give you freedom from cloud, but will allow you to download many things which are possible to download.