Marine layer unable to be properly rendered by Live Weather

Hi @Perrry and @Haltingpoint ,

I can’t answer for design decisions. That is not information I have.

The way that the bug reporting process works is that the QA team tries to reproduce the issue based on the information given. If they can reproduce the issue, they can use their tools and run a trace to find the root cause(s). So, if someone says that the problem is “all over the world”, that makes it difficult for someone who looks at dozens of different bug reports in a day. It helps to give specific places to go and say, “Look here”.

Thank you. It would be really helpful if you could copy and paste the coordinates. These coordinates are in the middle of Yukon territory, Canada. Marine layers happen near large bodies of water like oceans and seas. I appreciate that you are trying to tie the information back to Meteoblue, which is helpful, but that may be a different issue and the root cause here might be about how the wind modeled off of the water is doing something to the fog. I don’t know because I don’t have access to the code or the Meteoblue integration.

Let’s please stick to the bug and keep these kinds of comments to General Discussion. Moderators are volunteers. I am trying to help, so please let’s not take the conversation here. No one’s asking for anyone’s weather knowledge. I am asking for coordinates – near a large body of water – where you have seen this issue happen in MSFS and where you think a QA person would be able to go there and see this happen, so that a root cause can be identified.

Thank you. Have you been to KHAF in the sim and confirmed that this is happening there in live weather? Again, to what I said above, the QA team is looking for a place to reproduce this bug. Right now, the bug is feedback-logged, but it will not be fixed until it turns to bug-logged, and that happens when the team can reproduce the issue. I am trying to find a place or set of places where the team can spawn an aircraft in the sim and look at Meteoblue at the same time and see the problem happening.

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