Material Editor - Comp Texture Issue

Hello there.
Has anyone managed to make a COMP Texture work in Material Editor?.

Even tho i created a COMP Texture as it says on the SDK Documentation, it wont work at all.

Albedo/Comp selected:

Albedo Only:

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In the material editor, the COMP texture is not used, but Normal Roughness Metal. Yes, they are different.

COMP Texture is:
Red Channel = AO
Green Channel = Roughness
Blue Channel = Metalness

Normal Roughness Metal is:
Red Channel = Metalness
Green Channel = Red Channel of Normal Map
Blue Channel = Roughness
Alpha Channel = Green Channel of Normal Map

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