I would not expect any kind of timelines to be provided because it’s well-known that the community cannot handle the idea that timelines are estimates, not promises. The moment any kind of target is provided - even something as broad as a quarter - the moment it is announced that more work is necessary and it’s delayed, a spiral of negativity erupts. I don’t blame them for simply staying silent on all those matters at this point.
Well even if no times, at a minimum then to acknowledge what will be fixed in time (no fixed time) and what will not. Folks are spending tons of time moaning because they are left in the dark.
That would be what the bugs list is for - which even calls out many bugs as planned for specific sim updates.
It depends. It might be great, but it might just as well (and most certainly will) develop into something you might not want anymore. See Star Citizen: it gets lots of money and is still growing - and basically it evolved from a Wing Commander revival into a FPS shooter, and will continue to do so.
We paid for the stuff we wanted. Now Microsoft is looking at those who haven’t paid yet, and to make them pay as well they have to make the product so that they want it. If that means making MSFS an arcade game, then this will happen. Businesses like Microsoft have no regards for the “serious simming” community. They only care about paying customers.
it’s well-known that the community cannot handle the idea that timelines are estimates, not promises
I keep hearing that, yet I wonder if that is true. Or actually, I wonder what would happen. Feature not on time, customer returning the product? Not happening. So there might be people which rant about it here, which apparently nobody there cares about really. I mean, there are bigger complaints here than just some new feature being on time, and not even those really get addressed.
Oh yeah, I didn’t mean to imply that they would seek compensation for the delay, but it basically comes down to what kind of whining do we like the least: whining about it being delayed, or whining about it not being given a target date. It’s lose-lose ![]()
The bug list has been around since 2020. Many things have not been fixed - this is why it would be good for us to know which will and which wont. At least we can stop worrying about and hoping for things that will never be attended to. we will just know they won’t.
That said, all of us who like this sim will continue to be here despite anything and that is what they rely on! I am not taking away from what has been fixed - I think we all just want the knowledge. Uncertainty is not helpful!
Been around since 2020, but updated on a semi-regular basis. If you don’t trust the tool they already provide for updates, why would providing a different tool for updates be any better?
Not a tool, conversations with the customers a lot more frequently!
Nah, I’d much rather them be developing. The amount of time and effort it takes to get information from developers to users is detrimental to the overall development process. Several layers of approvals, etc. etc. - just let them work. We already get a few live stream Q&As each month with the heads of the studios - that’s already above and beyond what I would expect.
I wonder what the 3rd party add on price point increases will be for PS users.
3rd party devs will want their regular market income, MS will want their cut and so will Sony take a slice aswell.
Will this mean PS addons will be XX% higher or will they not even get paid 3rd party products?
Hmm…food for thought here as 3rd party devs have a 2024 sales contract which if changed must by law be agreed to or re negotiated.
Console games tend to be more expensive than the PC version, but I’m not sure if that also applies to DLC.
Indeed that is the norm. But im wondering about 3rd party add ons. Will this mean PS customers will be put off spending $$$ on add ons (for example PMDG, JUSTFLIGHT) higher fidelity product could be enormously expensive, or do 3rd party devs have to accept less for their wares?
Won’t they be restricted to the Marketplace like the Xbox?
Typically, yes - just like they do from any third party Marketplace unless they are doing direct-sales like Fenix or PMDG. Now, how much that margin is would probably be publicly unknown - so whether a developer makes more on a sale from SimMarket vs Contrail vs the in-sim Marketplace, not sure.
Im talking about PS specifically. As 3rd party devs are under a sales agreement for selling on the in sim Marketplace. Will they need to re negotiate a sales contract for sales on PS marketplace or do PS players pay more for products than xbox/pc marketplace customers? As if they have to accept less for each product it would be their right to withdraw products from sale if they did not meet their minimum required price agreed on their sales agreement for 2024.
Nothing to do with external sales at all.
Gotcha - I thought you were simply asking “do creators take less by selling on the Marketplace”, which I figured was an obvious answer but you never know these days
At any rate, the answer to your question in detail is almost certainly protected by an NDA, whatever it is. Only way to know is to become a Marketplace creator, I guess.
While I have my concerns a good that will come out of this no matter what is more money. More money means more resources to improve MSFS 2024.
It’s getting better. We recently saw patch notes that were incredibly long.
Oh i have no interest in actual figures and percentages as im on xbox and pc. But id like to inform friends on PS if they can expect to pay the same as i do/did or if it will be more expensive. Or indeed if some planes etc wont be available on their format at all.
Considering there are even Marketplace products that are PC only but not available on Xbox, I would think the latter part of your concern is definitely possible. As far as pricing, it’ll just be wait and I see I would imagine. Hopefully they understand the value of making everything as equitable as possible across platforms ![]()