Microsoft Flight Simulator 2024 Coming to Sony PlayStation 5

I hope it is equitable unless Sony want to add a profit margin on top. I don’t think it will be MS that do that. It will be unfair to them if that happens and sour the experience for sure!

As far as I can see / imagine /guess etc etc, anything that runs on the X-box, Should run on the PS5. No more - No less

From a purely selfish point of view, if it runs on the PC (My platform), I really don’t care what else it runs on or not - but I appreciate that others do, so I wish them all the BEST in what they both hope for, and what they end up getting, on their less costly hardware.

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I’m afraid PlayStation players are in for a sobering realization about how poorly the simulator performs on console. Sure, the 30 fps trailer looked fine on PS5 Pro, showing planes in empty skies but that’s not the general experience. As soon as players try to fly an airliner and load it at a large Intl airport, they will face the real issues from constantly sub-30 fps performance to memory problems, low LOD levels, stuttering, texture reloading and the like.

Not to mention the gamepad support issues with the cursor mode, the “AI pilot” and so on and so on. This is not like watching PC content creators with their 60+ fps, pin sharp simulators.

I’m currently flying in Career Mode in a PC-12 and getting consistently low framerates, like 15-20 fps at most, probably because of the cloudy weather. Cloud rendering tanks performance even in smaller aircraft.

But even before all that, just good luck navigating the stuttering menus, the slow marketplace or operating the EFB with the virtual cursor.

I really don’t know how Asobo will overcome the challenge to not only improve performance on consoles but also keep supporting all these platforms now. Also, announcing PSVR 2 support was good for marketing but I wonder what people expect. VR would require high framerates, something this game cannot provide on any console.

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I will say that many of the above concerns have made tremendous headway in SU4 beta on both Xbox Series X and Series S, so I’m optimistic that it might not be quite as bad as some think. I agree that the trailer is not indicative of the experience they’re likely to get on PS5, especially at launch, but that’s par for the course with most trailers these days.

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Hi,

First, they have to fix the huge amount of bugs that make carreer’s missions failing and result in refits and reputation dropping.

But starting a new flight simulator from scratch would be a better idea, since they can’t manage the mess they produced… it doesn’t getting better with time, but the opposite!!!

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This is objectively false but feel your feelings I guess :blush:

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Agreed. Who would rather fly the release version of 2024 than the SU4 version of 2024?

I have a PS5 now. I will probably sell it and get a PS5 Pro (for performance reasons). And for the simulator on PS.

For one reason, it will be nice to have VR on a console. But secondly, I am starting my shift to PS or Steam. I just don’t have any faith in the longevity of XBox as a platform. Costco and other major retailers started this week to liquidate their inventory of XBox consoles and not sell any future XBox consoles. Game Pass subscribers are unsubscribing in mass numbers. Developers will stop developing for the XBox platform if consoles aren’t being sold. And most of this chaos comes based upon the Activision purchase, and Microsofts desire to get into the AI ring. But even that venture, I would have to say is too late. This weekend numbers were shown of each AI platforms penetration, and CoPilot was in the single digit percentages. Despite how much Microsoft throws into it at this point, I think its pretty much too late to massively increase the market share.

Flight simming is a niche. For MSFS, at one point the platform percentages between XBox and PC were roughly equal. But in terms of consoled, the XBox user based is dwarfed by the PS user base. If we figure an even interest distribution across platforms, that means MSFS should bring in significantly more flight simmers from the PS platform.

I hate to say it, but if I am trying to see where the landscape will be in 2 years, I am expecting XBox will be in the process of being completely phased out, but the PS user base having significant enough numbers that they should be getting pretty good MSFS support. Long term viability of using a console to fly in MSFS, I am seeing that PS appears to be the safer environment.

And yes, I primarly use PC. But sometimes its just nice to fly in the living room on the couch. Or make use of my LG G5. Or if my PC breaks, having something to use MSFS on until I can get the PC fixed or replaced.

I’d wait to see how it runs first!

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If you mean MSFS, yeah, I will wait to make sure it is viable. If you mean the PS5 Pro console, I’m planning on selling the current PS5 on Facebook Marketplace, so all I would really be doing is an upgrade.

You forget. I still can’t even use FS 2024 on PC or XBox currently until they put in bush trips, which will be SU7 or SU8.

Someone needs to tell the marketing team. At best the marketing is “aspirational” (in spite of the little text that assures you it is “in game footage”. At worst, it’s false advertising. Things “look good” but still function poorly in my opinion.

I’m all for more pilots to enjoy flight simulation - but almost feel a duty to warn those who see the marketing for the first time, that they need to lower expectations.

MSFS now has 130 first-party planes (including the 4 “make good” planes from the most recent “launch”, and the new YS-11). It’s a central part of the marketing - with the poster showing Standard, Deluxe, Premium, and Aviator Editions. Yet many of them are in an incomplete state, in terrible need of maintenance. The biggest issue is that the range of quality is so large - I hope they decide to bring the fleet to a more consistent level of quality.

While Seb shows videos of CFD airflow, and Hans Hartmann shows off textures on bolts in the cockpit - the overall functionality of flying the various planes in the fleet as a user has been neglected.

Like real planes, these virtual planes were designed and built by different teams, over time, and the issues that exist are not noticed by developers because, even if reported here, they tend fall in the gaps between each teams’ responsibilities. My criticism is that Microsoft hasn’t allocated enough time/resources, or care to the “ongoing” maintenance of the fleet in those contracts (I’m assuming). Jorg even said a while back they couldn’t find artists to work on first party planes. It’s a flight sim, they should be on permanent staff!

Microsoft needs to implement a better strategy of regular fleet maintenance to finish incomplete functionality, fix bugs, and keep up with the SDK (systems and artwork). That means a few people who take ownership of the overall experience of each plane, how the parts fit and work together, as a User would see it. While they are at it, regular “services” maintenace for in-sim functions like ATC and ground ops.

It’s never too late to start this process - and I hope they do improve before a lot of new users hit that wall of reality we’ve all experienced in MSFS. Wouldn’t it be a nice change if a launch was met with a majority of positive reviews?

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I often consider that the developers think of default aircraft as a template, starter, or (in some specific ways) a showcase of what the SDK is capable of. Very few aircraft do everything, but most will feature/show-off something about what the sim can do, even if it’s just modeling/art (which is the case for many).

I think this may be the thought process because up until this latest generation of sim, MSFS has been itself largely a blank slate for users to then go and buy their own aircraft that meet their needs. Even with the Marketplace, I think this approach has started to shift with 2020 and now 2024 towards offering feature-complete default aircraft so players (particularly on console where options are more limited) can fully enjoy the sim without going outside of it.

Comparing 2020 default aircraft to those in FSX, or even 2024 to 2020 shows some major leaps and bounds in some areas. It’s a long road, but I hope we get to the end eventually.

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I think this encapsulates “everything” that frustrates me into one short sentence.

I am happy that the ~130 or so first party / contracted planes cover a very wide range of complexity. Sometimes I just want to get into something simple and fly. Sometimes I want to plan a more complex trip and flip lots of switches and press lots of buttons.

But each plane needs to be complete within its own scope. Practically none of them are. Strategically, I think Microsoft needs to raise the quality requirements within each contract they release so the initial delivery is much better than it is today, or budget in at least one round of updates for each product. I can understand why a dev. does not want to do “free” work on a product that Microsoft already approved as ready for release, regardless of how much we may complain to the dev. They need to run a business.

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Agreed but by the same token, how long would it take them to fix say the PC-24 fuel overuse? Certainly one guy should not take more than a couple of days for this? The bulk of the planes build and functionalities are ok it is just the tweaks. Additionally, it is not the same company fixing everything so the load is spread. I would have thought MS would have had enough business sense to have that in a contract - any contract surely.

As a rule, I think the PS 1-5 users have been used to games that are excellent in production and those survive and sell. Those that are full of faults and and false promises kills the PS5 audience just like it will with MSFS 2024 if they do not pull finger. MS/Asobo have got a lot of hard work to do before December!

The sales figures will go up for the first few months out of curiosity but how many of those will stay if this game is not at a standard that is acceptable?

I just hope that by this time next year MSFS 2024 is not on the Sales HIT LIST for Playstation!

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It’s probably safe to assume the PS5 version won’t have bush trips. Why invest in a new console for a game you already know won’t make you happy?

Bush trips will come SU7 or SU8. Got Friends is working on it, so I have faith it will come.

Meanwhile, if I am transitioning to PS being the console to use, I see no problem with doing the upgrade to PS5 Pro now.

Will moving from PC to console be any issue for you regarding third party addons or plugins? Weather addons, Navigraph, LNM, SPAD/FSUIPIC etc. won’t be available to you, though if you aren’t using them anyway it wouldn’t be. Also no Community planes, which would be a big no for me.

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I’m not moving. I still have my PC, which I use for 2020 now with VR. The console is just for times when you are on the couch, you want to casually fly, maybe see how things look on the LG G5.

I did ask the question about addons, will you be able to link your account, and I haven’t got an answer. But that is fine. We aren’t talking about any hard core use of the sim.

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What’d they just say on the developer livestream about cross-play? No cross-play and no shared add-ons? Or just no cross-play? I did hear the words “completely separate products”.

Correct, the PS5 version will be completely standalone because players will not log in with their Microsoft accounts. So no crossplay and no cross-buy on the marketplace. This is bad news because they’ll be completely closed off from the Xbox and PC community.

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