Microsoft Flight Simulator Presentation at FlightSimExpo 2023

We’ve seen reports of audio issues if your device is set to mono output, but it sounds fine if you switch to stereo mode.

5 Likes

Wow thank you, my laptop was indeed set to mono for some reason, I never noticed, back to stereo and it’s fine.

2 Likes

I am super hyped for 2024 now. The live ship traffic will go a long way towards making ports feel like ports, and the seasons will make a huge difference in how the world looks month by month. Now I’m wondering if they’re gonna fix the hard edges of snow/not snow that makes flying in colder climates kindve a crapshoot at the moment.

2 Likes

Maybe we’ll even get an ice covered North Pole

2 Likes

Please fix the snow in 2024! Seasons would be a failure if there’s still snow all over the place at 20C in summer.

7 Likes

Nice presentation. FS2024 sounds exciting! I worry about min broadband requirements for it (I have a relatively slow 30MBit/sec fiber connection), but I like the sound of only downloading what you need and music to most people’s ears will be : multi threaded CPU core loading with “massive performance improvements”!! Can’t wait.

3 Likes

I hope they manage to get t-lod and traffic optimized as well. Multi-threading is really complex in flight-simulators with alot of simulations going on. Much easier to get Multi-threading in games that has nothing to simulate. Only “scripted/static” code.

Would not expect mirracles though.

What i look forward to most is the weather updates and those flight model updates they shown of the airframe. That it’s much more customizable for the 3rd party devs in 2024. The more customizable, the more realistic flight model i guess. But it also more complex and requires more work to get the perfect flight-model.

They didn’t mention any improvments of ground physics, tire model. I hoped to see a complete re-write of that :frowning:

5 Likes

15cm resolution TIN landscapes regenerated with AI for areas like the Grand Canyon, that is going to be such a huge advancement on even best case 1m DEM with wrapped textures that we have now.

No more main thread bottleneck! Bring it on. Hoping we’re 1H 2024 not 2H.

3d terrain generated from satellite images without the need to get a country’s permission. Could be some interesting world updates in 2024, finally get us into the rest of the world.

7 Likes

From what they are saying in this presentation this is a much bigger rework than I first thought it might be, albeit still an evolution not a fresh start. The advancements sound easily big enough to warrant calling it a new sim.

8 Likes

Like I say passing much more stuff off to the cloud and using ‘thin client’ approach sounds workable if you have ultra fast broadband. I don’t. I regularly get photogrammetry warnings low over cities. So doing the same to say the Grand Canyon just means I’d see those of warnings there/then. We sadly don’t all live in areas of 1000MBits/sec fibre coverage.
Not sure how the thin client approach will work (it’s certainly a name from the past in the computing world), will this say scale/vary depending on hardware or will a 4090 soon become a superfluous redundant relic of a bygone era? and we all use our phones to sim with instead.
:man_shrugging:

Cloud streamed games where the rendering is done on virtual machines has been around a while, although still to really take off, i think partly because of the bandwidth issues you highlight and input lag. These will only get better in the future though and do feel like the long term direction of travel.

This feels like a hybrid - more data streamed with the simulation running locally. We all thought that’s what we have now though so 2024 must be shifting the balance much further.

Unclear what the limited/ no bandwidth options might be. Will you still be able to download the data for offline use, or low bandwidth use?

1 Like

This is certainly reflects my questions on the future. They couldn’t have been more up front about the phrase ‘thin client’ and people with smaller SD’s/HDD’s etc. I guess we will find out more soon enough.

Backwarts compatible mentioned in official vid expo
Multi pc at the start of official vid expo
Better animations as you can see in the trailer.
Inflatable balloons video official expo

I would say bring it on

I guess worries lies at 3th party dev who sell also outside of marketplace like redwing and pdmg
Not to charge full fee for new licence and offer backwarts compatibility.

Multi pc already works together with either your controls/shared cockpit and or wideview
Bottom 2 screens work from 2nd pc and second licence msfs 2020.
Photo is taken above Kerama airport

Like i said bring it on

1 Like

I just watched the video it is indeed very exciting, lots of cool new features and advancements to look forward too. I hope to see more information in future on certain areas, like Virtual Reality use, weather systems, ATC improvements etc but there is time for those.

2 Likes

I think the major change here will be that the handcrafted content (airport scenery, POI) will be streamed on top of the PG+Bing data.
If you look at what takes up the most space on your machine in the “Official” folder, it’s mostly things like airports and POIs from world updates (and aircraft but I doubt they’ll stream those). Models and textures are the main driver of the local content.

A lot of the loading time in the sim is taken up from creating/checking the local data and putting it into a virtual structure, so we can assume initial loading times to improve significantly. But loading into a handcrafted airport (5+GB) at a PG scenery will be interesting in terms of bandwidth.

1 Like

Everyone who’s ever done a presentation can empathize with them at the audio problems they were having while trying to play the Tri-Motor trailer.

4 Likes

They called it a thin client but it’s clearly not. The game is still running locally as it does now, just instead of storing all of the assets on disk it’s going to download them from the cloud as needed, and they say get smarter about only downloading what is actually needed. They also mentioned local caching so hopefully they’ve improved that a lot as well.

I do agree with you, this is probably the only concerning thing with the new sim for me. Many of us already have trouble loading pg in real time, but losing a few buildings is not bad compared to losing part of the plane or the airport you are trying to land at.

It’s not just our connections but also their servers supporting the demand, and it’s clear they already can’t at peak periods. Many of us see downloads at a tenth of our available capacity so they need to fix that too.

4 Likes

Yes. To me ATC drops are just a microcosim of server delays/timing issues etc. But they are just atc drops. Not scenery drops or core sim aircraft function drops etc, so the sim still runs. The logical approach seems to be a mix of streaming and local, but we have that now, so it will be interesting to see how it evolves and how they further optimise this.

It’s evident say that for xbox, they could do with thinner client software to better manage the constrained resources for users, so maybe it will be a scalable mix of downloaded and streamed content, which would be good. I just hope they do also consider that many of us have less than optimal fibre connections, with no other options available for faster access.

1 Like

I hope we can still choose what scenery we want to have on our harddrive. Default may be no scenery at all but then we can choose the things we know we will use often and it feels strange if we should need to re-download the scenery we use often every single flight. That would not decrese the use of the servers as they said they wanted to achive with this.

1 Like

I do a lot of low flying so particularly interested to hear about the terrain improvements.

I would have appreciated hearing something specific about improvements to roads, rivers, bridges and railways (the other day I flew over a river that went up a hill and down the other side) but fingers crossed it’s just that they can’t mention everything.