Miltech Mission Hub Opinion Request

  1. Yes, SAR missions can be done from land or sea
  2. SAR missions are always “random” in location - you can define a general area with a circle and a range, and the rescue may occur anywhere on that area.
  3. We have an update coming soon: MILTECH MISSION HUB - RELEASE NOTES

A lot more to come.

I bought it and tried the Mission Hub add-on. Infinite number of mission variations with the mission editor. Simply fantastic. It opens up new possibilities, Microsoft / Asobo could learn. All my appreciation.

I can only recommend the product to everyone!

Once again, thank you to the development team for this professional product!

My question is, with aerial lifting, how do I put down and release the straps (with which key combination)? I can lift the crates and take them to the target area, but when I try to put them down, the crates sink. What am I doing wrong?

I just bought the Mission Hub and it’s exactly what I was hoping for in MSFS24.

Looking forward to how this expands /grows.

I’ll pop by the Discord to add my two cents and look for new missions/ideas

:+1:

MILTECH SIMULATIONS MISSION HUB UPDATE
We’ve been hard at work on the first major update for Mission Hub over the past few weeks. This update focuses mainly on bug fixes, optimization, stability improvements, and a handful of the most-requested features.

All core development work is now wrapped up—we’re currently finalizing a brand-new mission pack. The update will launch with 12 new missions set around the world (including some inspired by current events), plus 6+ community-made missions.

:date: Release is scheduled for September 24th on MiltechSimulations.com
and IniBuilds. There’s been a small delay due to hardware issues during testing, so thanks for bearing with us.

This update also adds the necessary changes for full Xbox compatibility. The Xbox release (for both 2020 and 2024) will follow shortly after the PC rollout.

Full final changelog is available here:

We are also working on (and starting to upload) a Youtube Series on Mission Hub. Tutorials, tips and tricks. We just uploaded the first two videos:

Hi guys and thank you for creating this mission hub and the helo it self. Brings life and meaning to my simulator and due to the Danish livery also me flying a helo in the first place ever sim wise. I was wondering if a future “random event/accident” will be implemented? Like push a button and within a user created minimum maximum range a random event is created?

Best regards

Miltech Mission Hub V1.0.1 Released! Now available at the Contrail App, and soon Inibuilds and Blackbird.

Mission Hub is now ongoing final testing for Marketplace Release on PC and Xbox.

We have also created a dedicated thread for Mission Hub - Changelog available over there!: [RELEASED] Miltech Mission Hub

I would like some help. During a firefighting mission, when the helicopter arrives over the fire, the bambi bucket automatically empties itself. How can I set it up or regulate it so that I can control the emptying of the bambi bucket? I don’t want it to automatically release water over the fire.

This is intentional. Mission Hub is aircraft-agnostic, so we are avoiding any trigger or keybind that would be aircraft-specific.

As such, Firefighting water release is currently automatic, triggering upon flying directly above a fire.

I’ve made a mission generator for the Mission Hub. Can now generate a variety of missions such as firefighting, sling and rescue missions pretty much anywhere in the world with a single click. Possible to access below. More info is available on the Miltech discord.

Does the Mission Hub improve upon the Career mode in terms of aligning hoists and slingloads? For example does it offer audible callouts if you are too high/too far to the left or right etc?

I bought the MH-60 and Mission hub a few days ago for my PC msfs2024 and I am loving it. I haven’t come around to create mission myself but I am enjoying the build-in missions that comes with the install. This has huge amount of potential and for me it gives meaning to the flights. Thank you very much Miltech for innovating with this product :+1::clap:

I do have a questions for the Miltech support, seen in this thread. When I am hovering above the objects to rescue, I sometimes activate “Drone View” in msfs2024 to see the action from outside the cockpit :blush: Most of the times I am then been teleported 200-300 meters away from the object and the mission instructions returns to “Search for the xxx”. It happens so frequent, that I stopped changing camera view when doing this part of the mission.

Do you have any idea how to avoid this, or is it a bug?

As in - the aircraft physically moves to a different position?

I’ve never seen this issue with Mission Hub. Are you using keybinds?

Folks, a reminder. Please do not ask support questions for 3rd-party products on this forum. As per the Code of Conduct:

“3rd Party Support/Bug Reporting should be sent to the designated support funnels of each 3rd Party Developer, and should not be conducted in these forums.”

1 Like

Hi guys,

Since the msfs career sucks, I am thinking of getting this one. Have some questions

1- Is it only for helicopters?

2- Can I use default helicopters in the game?

3- Livery selection is available?

4- How many types of missions included?

5- Can I play same missions in everywhere in the map?

Thanks in advance

  • Any aircraft type is compatible with custom missions. However, some activities are designed for helicopters specifically (eg. SAR, Sling Loads).
  • Included mission pack is specific for helicopters (and particularly MH60, but other aircraft are compatible with some missions), but you may create your own custom missions for fixed wing.
  • In general, any aircraft (default or payware) is compatible. There may be a few caveats, in which certain aircraft do not work well with specific activities, but in general its “aircraft agnostic”
  • Livery and aircraft selection is available, using the Advanced Mode in combination with a spawn object.
  • “activities” are: Hoist SAR, Landing SAR (medivac), firefighting, antisubmarine warfare, shipborne ops and sling load ops. Additionally you may use triggers and objects to create many more mission profiles.
  • Activities and ships can be placed anywhere.

I like that tool, but I think there is a bug with the waypoints?

When I create a mission for rescue hiker, (land, not hoist), the generated waypoints are in the wrong order.

What I get is

start
rescue
return
hospital

but it should be

start
rescue
hospital
return

And that is also reflected in the flightplan later.

The best way to guarantee correct order is to disable “Active on Spawn” and instead use triggers to activate each step.

Eg. connect the Spawn element to Rescue (Upon spawn completed → activate rescue). Upon return completed → activate hospital. Upon landing on hospital → Activate return.

Here is a demo video with complex logic: https://www.youtube-nocookie.com/embed/Q9AJbQtcFfk

Shouldn’t this be “Upon rescue”?

Yes, my bad.