Milviz C310R Official Thread

I have remove from content manager the 530/430 update. what it does is when i pop out the 530 it gives a much larger box but only black. I installed the update said to be for this but still just a black box. The 430 part works great.

mine was fine as well but it changed Thursday

This is what I have installed

My NAV components work great

I reinstalled those they are not the issue. the problem is in the panel config file. this is the offending part. i rem this section and works perfectly again. This is in the Milvis 310 folder.

//[VCockpit04]
//size_mm = 650,768
//pixel_size = 650,768
//visible = 0
//texture = $gtn750_screen
//htmlgauge00=NavSystems/milviz-aircraft-310/pms50_gtn750_int/gtn750_int.html, 0, 0, 650,768

Oh I don’t have those gauges
pms50_gtn750_int/gtn750_int.html, 0, 0, 650,768
But interestingly enough they are in my panel.cfg

I seem to remember there was a problem with the pms50_gtn750 gauge.
I think I did a search for TDS and deleted all the files from my HD

This is a great plane, I love the persistence and level of simulation, it’s absolutely fantastic. So much so, I’m wanting to see if I can do a “realistic” world trip with radio nav only.

As part of this, I’m wanting to draw up a set of vaguely sensible (but admittedly a little “gamey”) rules in terms of the maintenance.

Right now, when you overhaul a part, it gets replaced to full condition, and I’m wondering if there is a way for me to not have this be the case. I like the idea of being able to do some very low level “bush mechanics” if I need to simply get the plane airborne while out in the sticks, as well as having mechanics only in realistically sensible airports being able to fully overhaul to perfection, while everyone else will do a good but not perfect job.

I’ve had a look through the files to see if I can edit the values for the systems myself with no luck, but by no means am I someone who would know what I was looking for. Does anyone have any idea on this?

If it’s not possible, it would be amazing to see something like this implemented - it would add that extra bit of immersion to an already immersive experience. It would allow people to really roleplay with it that little bit more.

Also, if anyone has any recommendations for my ruleset, any insights would be appreciated (if that is within the remit of this thread, of course).

Whilst this is an interesting idea… eg: fix it just enough to get to the next place… it’s not how it works xx

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Indeed, in a real life aircraft a fault serious enough to be an entry in the maintenance log would need to be signed off by a licensed/certified aircraft mechanic before you could fly again.

Owner repairs " in the field" would be seriously frowned upon and likely are illegal.

Also. all licensed aircraft mechanics are held to the same high standard. It is not the case that a city aircraft mechanic necessarily does a better job than one “out in the boondocks”.

Of course Recreational/Ultralight aircraft operate under different rules and sometimes an owner can be authorized to make certain (not all) repairs on their own aircraft. That is one of the appeals of owning these aircraft.

Unfortunately this is a sim issue.
Please read that: GPS switching and pop out issue
And maybe vote :wink:

Thank you so much for the answers, it’s appreciated :slight_smile:

In terms of the sim, then, is the “inspect” option something that would be carried out prior to every flight, or is it more based time since last inspect / after noticing issues/failed run up? i.e. how much of that information displayed is expected to be known by the pilot every time they they start the engines?

In turn, how easily available are mechanics with the capacity to do repairs? I know that question is along the lines of “how long is a piece of string” to a degree, but I imagine that you couldn’t find a mechanic anywhere, and would be more likely in major hubs/310R homebase airports?

I hope these questions make sense - as the first plane (as far as I know) in the sim with this level of detail, it’s suddenly making me wonder a lot more about this stuff. Would be great to be able to really replicate real life ownership of a craft, rather than constantly overhauling at the slightest drop of 100% system health.

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A real-world owner of a GA plane would have annual and maybe 100-hour inspections depending on use. So, I suppose you could do the same with the sim if you fly that much. However, things like oil level are checked prior to every flight and the only way you could simulate that is to rely on the in-cockpit engine monitors (If they are accurate).

If you have engine realism enabled you can inspect “Oil Supply” in the appropriate tab, and top up if needed, on the 310 tablet. See page 2-21 in your 310 handbook.

Yes, but then you would know what is close to failure. I think the idea was to keep it “real” in that you won’t know the condition of certain parts until an inspection is performed. But yes, you could choose to only keep the oil topped off and ignore the other items that you wouldn’t necessarily know the condition of.

You do not have to inspect the entire c310 and repair all faults. You have the option of only checking particular items you choose to inspect. If you are doing a first flight of the day preflight you can open the tablet click on “oil supply” and check just the oil level and top up if necessary.

You can only check the oil supply level while parked with the engine off but that applies to the real aircraft as well.

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That’s not true. Ant’s Airplanes implemented external inspection points and animations for the Tiger Moth. This could be done in any plane with a proper animation. To do it, Anthony created views to specific points on the plane from the interal LOD, which allowed him to create click spots. It’s too bad developers don’t have the ability to create click spots in external views like in FSX, and that it seems to be so hard to keep the internal and external LOD animations in sync (hence, doors can look closed in the internal view and open in the external view, and vice versa), but it’s a good work arond for the time being. I’m hoping more developers start doing this, so I can do a proper walkaround inspections.

You can also check oil level on the ground through the tablet in any of the JF PA28 range. The Sting S4 also models oil changes. The Boeing 247D also lets you check oil level (and change the weight depending on OAT), there are probably numerous other aircraft that let you do it.

Regardless, the 310 definitely lets you check and top up oil as part of your pre-flight.

I’m having an issue with the AP not letting me turn it on or select anything? If I try to turn it on, it quickly flashes and goes away. I’m wondering if I’m having an addon conflict, but can’t remember this happening before…

I would suspect a hardware binding issue. Is something bound to the AP toggle?

Yes, I have bindings for it on both my yoke and quadrant. Cleared the bindings and the issue still persists.

I’m wondering if it’s something to do with having the WT GNS 530 and 430 installed. I recall earlier in the thread it was mentioned there were issues currently with them, and the 310. I’ll have to uninstall them when I get home and see if that makes a difference.

As has been repeated many, many times in this thread, that’s exactly what your issue is. The 310 is not yet compatible with the WT/default 430/530, you need to remove the Marketplace WT530 (or not use the 430 config/use the 750)

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