Where’s the fun in that?
haha
well … you could model a cup of coffee that tips over and spills if your uncoordinated ![]()
Perhaps the most famous example of @EdamllamaB ‘s point ![]()
You can use FSUIPC to assign a ‘preset’ and then select C310 preset commands for EXTend or RETract. That’s what I do with my Honeycomb yoke switches.
So after 1 year of flying the 310R, how do you guys feel about it today?
For me, it is still my go-to GA aircraft for some lazy and fun flying.
The only thing I find odd however is the stall speed is about 10kts higher than it should be in any flap setting, in contrast to what the performance sheet says.
I love it every time I take it up. I’m working slowly on a US coast to coast flight, about halfway through doing about 1 hour legs at a time. The sounds are great, the engine management and failures give me lots to check during flight, and nailing a smooth landing keeps being satisfying. Wonderful plane.
I haven’t paid that much attention to the published stall speed vs what actually happens in the sim so I cant really comment on it. But just out of curiosity, are you going by when it actually stalls and drops the nose or a wing, or just when the stall horn comes on? Because the published numbers should be when it actually stalls and not when the stall horn activates. Also, the position of the CG can affect stall speed. Fwd CG makes it stall faster/sooner, aft makes it stall slower/later. So that could be contributing to your findings as well.
actual stall speed is about 12 kt above published numbers. The plane lands fast. Needs to be landed even faster than IRL. Almost airliner speeds. Nothing for the shorter runways.
I wonder if its connected to the CG? Because I always found that it feels extremely nose heavy on touchdown, almost as if the main wheels are too far aft, but thinking about it now… Maybe the wheel position is fine, and its just the CG is too forward. Either way the nose gear always seems to slam down dangerously hard even if I grease the mains onto the runway. It’s hard to tell if its nose heavy in flight because you just trim by feel anyway.
Maybe try loading up the rear baggage to move the CG back and testing if the stall speed gets brought down closer to the published numbers.
Edit: Reading the POH, it does seem something is off with the CG:
So at less than 4500 lbs, the aft CG limit is 34.71% MAC and the fwd CG limit is 15.84% MAC (Aft 33.9% & Fwd 26.69% at MTOW). But the sim is showing 25% as the aft limit and 10% as the forward limit:

At 4500lbs or less, the middle CG point is 25.28% MAC, which is actually just outside of the sims “allowed” CG range. At MTOW, the middle point is 30.3%MAC, which is substantially outside of the sims aft limit of 25%.
This post is becoming longer than I thought it would…
After testing with the CG at 25% MAC, the flaps up and gear up stall speed seems to be about 80-83 kts, but it stalled VERY aggressively. The nose drops pretty abruptly, and it really wants to drop a wing. When I went back to the normal sim CG of around 10%, it didn’t really really wanna stall at all. and I cannot for the life of me make it drop a wing. The elevator kind of just gives up and it goes into a decent with the horn blaring. This happens at around 85kts but since I can’t get it to fully stall I don’t know what the true stall speed is at this CG.
no it’s simply the lift that’s lacking at those speeds in this sim model.
I actually think its the elevator authority that is lacking at those speeds. When I landed with the “out of bounds” 25% MAC CG just now, it felt a lot better on the flare and I managed a textbook landing with the stall horn coming on just before the main wheels touched. Also, the nose wheel didn’t want to slam down either, I was able to gently set it down onto the runway.
When I tried again with the default CG of 10ish%, I think I experienced what you’re describing with it feeling like its lacking lift at those speed. It seems to me what’s happening is the elevator runs out of authority to hold the nose up when the CG is so far forward.
CoG does have some influence on AoA.
But that doesn‘t change the fundamental issue, that stalling 12kts higher than published numbers is stalling 12kts higher than published numbers.
For the elevator to have authority, there needs to be lift.
Not the other way around.
I am going by when it actually stalls. Gotta try and fiddle around a bit with the CG.
EDIT: Ok so I tried with a CG of 27% and 5400 lbs, which should be still within limits (but just like your case, MSFS does not seem to like it this ‘far’ aft). Stall horn went off at 100kts IAS at 0° bank angle, flaps and gear up, and the wing dropped shortly after. This does not seem right, should be 79kts.
Remember that published numbers will be at full weight and fuel on a standard day with no wind.
Unless they have charts at different weights, etc., you’ll have to extrapolate from there in other configurations.
Stall speeds are almost always published either as indicated air speed or calibrated air speed.
You’re right, sorry… The rest I said is true, though.
So many people test at the default 50% fuel, single pilot configuration and then wonder why they get different results.
I like this idea, I may do the same for a New Zealand tour I’m planning. ![]()
Tested in standard conditions and no wind, full weight (pax full + tanks at 80%) + throttle at 0. Result is still the same, the plane always stalls at 90kts flaps up no matter what.
Must be a blast now with the NZ update! Still need to figure out a route myself. Flying this aircraft VOR to VOR while trying to avoid busy airspace is so rewarding ![]()
Guys, don’t make this a ‘Groundhog Day’ discussion. Has been established by a few people independently already, and with correct weights and configs, that the sim 310 stalls significantly above the published numbers. Maybe one day they will find a way to improve the flight model. Until then, just add a little speed at final approach to compensate for the artificial lack of lift.
