Description of the issue: With the “Powrachute Sky Rascal” when you fly over water bodies (e.g. lakes) the diagonal bars and ropes of the aircraft erase terrain reflections in the water far behind the aircraft in a way that is illogical and physically impossible. A picture tells a thousand words, so
They would need to render the world first and then layer the aircraft over it, right now they are all rendered at same time, so the mountain in the lake just shows nothing in that void where the window frame is located.
Is interesting that the reflection just shows a void though, there is some code in there to remove the aircraft, mayhap it is filtering out because of distance. Wonder if something related to that can be expanded on to get that reflection data of the mountain even though it is not on screen, or look at previous frames reflection data to fill in the gaps
Can we please get something changed with the water reflection rendering, like rendering the world, including water first before rendering aircraft and cockpit? A two pass or something.
There has got to be other tricks to just rendering what is behind these portions of the aircraft to make the water reflections work properly and not do what is shown in the above images.
afaik, this is a limitation of the ssr tech. The whole point of the tech is that it only shows/reflects whats already on screen, keeping the performance cost low.
they decided to add complexity to pebbles, cows, flowers, wheel tracks and trees - so we are stuck with a sub-par performing sim that still utilizes old tech.