Missing gaps in reflections

ISSUE DESCRIPTION

Description of the issue: With the “Powrachute Sky Rascal” when you fly over water bodies (e.g. lakes) the diagonal bars and ropes of the aircraft erase terrain reflections in the water far behind the aircraft in a way that is illogical and physically impossible. A picture tells a thousand words, so

[PC Only] Did you remove all your community mods/add-ons? None installed.

FREQUENCY OF ISSUE

How often does this occur for you: 100% reproducible in the specified conditions.

REPRODUCTION STEPS

Please list clear steps you took in order to help our test team reproduce the same issue:

  1. Choose Free Flight or World Photographer mode.
  2. Choose the Powrachute Sky Rascal as aircraft
  3. Start a flight over a lake near mountains (e.g. West side of Limni voulkaria or a lake around Interlaken, Switzerland but it should not matter where).

YOUR SETTINGS

If the issue still occurs with no mods and add-ons, please continue to report your issue. If not, please move this post to the User Support Hub.

[PC Only] Are you using Developer Mode or have you made any changes to it? No

[PC Only] What GPU (Graphics Card) do you use? NVIDIA RTX 3070 mobile

[PC Only] What other relevant PC specs can you share? See below. “Raytracing shadows” does not make a difference, I checked this.

MEDIA


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3 Likes

Is it just me, or is that the old FS2020 bug?..

Is a limitation of screen space reflections.

They would need to render the world first and then layer the aircraft over it, right now they are all rendered at same time, so the mountain in the lake just shows nothing in that void where the window frame is located.

Is interesting that the reflection just shows a void though, there is some code in there to remove the aircraft, mayhap it is filtering out because of distance. Wonder if something related to that can be expanded on to get that reflection data of the mountain even though it is not on screen, or look at previous frames reflection data to fill in the gaps

People have seen this over and over.






Can we please get something changed with the water reflection rendering, like rendering the world, including water first before rendering aircraft and cockpit? A two pass or something.

There has got to be other tricks to just rendering what is behind these portions of the aircraft to make the water reflections work properly and not do what is shown in the above images.

2 Likes

afaik, this is a limitation of the ssr tech. The whole point of the tech is that it only shows/reflects whats already on screen, keeping the performance cost low.

they decided to add complexity to pebbles, cows, flowers, wheel tracks and trees - so we are stuck with a sub-par performing sim that still utilizes old tech.

3 Likes

Ray-traced reflections would fix this - at a performance cost, of course.

Keen to seen it implemented in the sim as an optional graphical feature.

1 Like

As time goes on, and CPU/GPU technology evolves, it would be interesting to see just how small that penalty becomes.