Mixed textures in ground at default airport DX12 Beta

Provide a complete description of the issue:

Ground Terrain leaking into the airport textures. After trying several times the reset photogrammetry and restarting the flight. Nothing solves it, if you switch cameras and pan the bug appears again.
In DEV mode I realized is the “Draw on Terrain” option the one that can make you see what is really happening. Below terrain is leaking into the drew airport terrain.
But not matter what, uncheck it and check it again. The bug persist.

Are you using Sim Update 10 Released version?:

yes

Are you using AMD GPU?

yes

Are you using NVIDIA GPU?

no

Are you using DX12?

yes

Are you using DLSS?

no, TAA

If relevant, provide additional screenshots/video:

  1. Default after it appears

  2. Draw on Terrain unchecked

  3. Draw on Terrain checked back

  4. REPEAT. Panning and/or moving around makes the bug appear again.

In conclusion, this is a DX 12 bug, it never happens in DX 11. I really have no other issues with DX 12, in fact it would be my preferred option, since is silky smooth and very consistent in performance. Super stable in fps, but unfortunately we have THIS issue.


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Do you have the same issue?:

Are you using DX12?:

Are you using AMD GPU?

Are you using NVIDIA GPU?

Provide extra information to complete the original description of the issue:

If relevant, provide additional screenshots/video:

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