modelLib texture folder for objects / new scenery

Hi,

Im creating a new scenery adding objects, however inside de modelLib folder there are only one texture folder , where all texture of the objects should go, however the objects than i want to download have the same name all.

Sample:

Texture
Texture_0
Texture_1
So forth

This makes each texture replace the previous one not see correctly the texture of objects into the sim editor.

Any idea how to solve this and have all the textures of objects in the single folder without being replaced by the other by name coincidence ?

Thankd

If I understand your situation, you should rename the textures that have downloaded. I do not believe that files with the same name will work correctly in MSFS due to the virtual file system.