Modern CPU multithreading implementation

For sure…lets run away and stop asking questions then :-). This is what the forum is for and the level of knowledge and expertise varies among the members here. I guess you dont have to be a programmer to be able to read…“limited by main thread” in dev mode…and it`s a well known fact that the simulation is CPU dependant…primarily. This is why DLSS 3 did so much by taking the load of the CPU.

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