Modern CPU multithreading implementation

Does this sim, on PC (not XBOX) , implement Direct Storage 1.1 ?

From what I have seen in tests, Direct Storage eliminates the need for time-consuming decompression via the CPU. This can unload the CPU significantly as graphics data is transferred directly from the SSD via RAM to the GPU to be processed.

While Direct Storage comes pre-installed on Windows 11, its usage is only optimal if games were programmed using Direct Storage.

Has Asobo implemented Direct Storage in MSFS for PC ?

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