Hi everyone, I would like to understand one thing, I use the sim only with the Reverb G2 vr, I have a rtx4090 + intel 12900k + 64gb ram.
I have everything set to ultra and I’m not complaining about the performance, but I would like to improve, because yes I’m not complaining but I would like to have something more about fluidity.
all this is accompanied by a 27" full hd monitor.
if I had to play with the monitor I know that I would have bottlenecks, but I wanted to understand if they replace the monitor with a 4k one things would improve for virtual reality or if using virtual reality an upgrade on the monitor would not be needed.
I searched the forum but didn’t find anything can you please help me understand?
so in the end the question is simple: with the machine I have, would buying a 4k monitor help improve virtual reality?
Your monitor has no bearing at all on your VR performance or experience. They are completely independent of each other. I don’t even have my monitor screen on when I am in VR.
You router and a stable connection is what matters, and your GPU/CPU ![]()
Sorry, but even if you turn it off, the signal still starts from the video card, did you mean to disconnect it? then in the nvidia driver setting it is on the simulator it is set to full hd , my combination of cpu and video card has a big bottleneck using a full hd setting , it would improve with a 4k .
I mean that if I use the Reverb also the video card signal goes to the monitor even if this is off and also the graphics settings on the nvidia panel and the sim set to full hd do not affect?
Personally, I turn the screen off because my monitor is an OLED, so it is more as a precaution. But the answer to your question is still that it doesn’t matter if you have a 4k monitor or a 1080p monitor, it isn’t going to make a difference to your G2 VR performance. The VR mirror that is displayed on your PC monitor while you are gaming in VR is a negligible performance hit and is not the reason you are bottenecking in VR. Especially in MSFS, which is a nightmare overall for VR headsets at high resolutions.
Thanks for the explanation, I was convinced that having the output connected then indirectly influenced, maybe even a little then on the performance of virtual reality