When I move and/or rescale the stock “rotating beacon tower”, the light source becomes detached and remains in its original position.
For example, I wanted to have just the light source and surrounding catwalk visible on the roof of the control tower. So, I added a beacon tower, moved it into the tower building, lowered it into the ground a bit, and shrank it so the catwalk fit on the roof. So physically, all looks fine. However, the actual light source is still up in the air and off to the side a bit, where it originally appeared when I added the beacon tower. And the light source does not appear in the editor, only the tower, so I can’t move the light source separately.
Anybody got a workaround for this?
Thanks.
I have the same issue and would like to know how to solve it too.
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So what I did was place two of them,
- One scaled to the size I wanted, but no light
- One scaled really, really tiny, placed so that the light is at the correct altitude (you can put the structure underground if necessary).
It took a little back and forth to get it right.
For one airport I used a radio tower as the structure, (it’s what was actually used at this airport).
Well, upon further review, it looks like somewhere along the way the one with the beacon got scaled up to the same size as the one that’s visible, but, it must be so far underground you can’t see the structure.
Here’s the code I used. Change the lat and lon and scale to what you’re looking for. Note that the one with the beacon is 17’ below the ground. I’m pretty sure I used to have the scale of the second one at 0.04. The editor must have changed it? I’m not sure.
<!--SceneryObject name: RotatingBeacon_Tower-->
<SceneryObject lat="42.77604795822274" lon="-71.50728189557309" alt="0.00000000000000" pitch="0.000000" bank="0.000000" heading="-179.999995" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="TRUE" snapToNormal="FALSE">
<LibraryObject name="{A04B772A-6BBF-4103-B263-D479BCCE71F5}" scale="0.460456"/>
</SceneryObject>
<!--SceneryObject name: RotatingBeacon_Tower (Beacon)-->
<SceneryObject lat="42.77604842384222" lon="-71.50728099818839" alt="-17.00000000000000" pitch="0.000000" bank="0.000000" heading="-179.999995" imageComplexity="VERY_SPARSE" altitudeIsAgl="TRUE" snapToGround="FALSE" snapToNormal="FALSE">
<LibraryObject name="{A04B772A-6BBF-4103-B263-D479BCCE71F5}" scale="0.461100"/>
<AttachedObject attachpointName="" instanceId="{00000000-0000-0000-0000-000000000000}" pitch="0.000000" bank="0.000000" heading="0.000000">
<Beacon type="CIVILIAN" baseType="AIRPORT"/>
</AttachedObject>
</SceneryObject>
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Thanks for the info…
I was thinking of trying 2 of them as well. First, I was going to move and rescale the one of them, then duplicate it and delete the original, and only then activating the light on the copy. But I haven’t gotten around to trying that yet.
I did send this in to Zendesk when it 1st happened, BTW. Others might want to do so as well.