Regarding the Series X hardware specs, although the memory is 16gb, I believe that 4gb of that is allocated to the graphics! I think it is fantastic to see how smoothly Asobo has made 2020 run but they must have faced a herculean task to squeeze even more out of it for 2024! What is so annoying is that they now pretend that everything is fine! I will continue to be a mostly satisfied 2020 user and leave others to beta test the unfinished 2024’
Okay then!
They have optimized it for a mid end console (PC) with less storage. ![]()
Therefore we now have a streaming unfinished (beta) sim.
If the Sim was working, the Xbox/PC debate on here would be relevant, whereas, there are so many bugs and faults, that I have not yet been able to get a flight successfully underway. As so many others have mentioned, Autopilot not working, Flight Plan and EFD issues, Pilots and ATC stepping on each other, controller/joystick/keyboard settings etc etc. If these are ever sorted, then it would be worth wasting our breath having an Xbox/PC slagging match but the fact is the sim is not fit for purpose, QA has been terrible and I for one am glad as an Xbox Game Pass user, that I have not had to fork out a stack of dollars/pounds to find this out.
Ah darn disappointing. I liked being at a gate ready with engines and push back. I don’t do procedures or cold n dark. But I like the gate experience otherwise.
2024 has in theory better graphics but it’s too hard. The UI is more cumbersome, career mode is penalizing and locks fun missions behind it, you have to do walk arounds and procedures at the gate. It’s aimed at serious simmers which is fine but let the game be flexible. They say it’s for all pilots but the functionality doesn’t represent that imo.
Whatever dude. If you think you can tell from a distance that my computer is the probable cause of msfs issues, that’s fine.
How ironically subjective.
Stay on topic.
I looked through the SDK article you posted. LOD’s are not foreign to me. I think you may misunderstand the nature of LODS as they are present in many games and have been for a very long time… There’s really nothing in that article which proves there are hardcoded limitations affecting the sim as a result of running on Xbox. It’s just basic game optimization that almost every game does… Spyro, an ancient game by today’s standards used LODs.
Here’s a good read for you. Level of detail (computer graphics) - Wikipedia.
My point remains here, there is no proof that there are limitations baked into the sim as a result of running on Xbox. And the article you described as mentioned in the latest dev stream really does not aid your point, this is a result of assets being streamed constantly. It’s really easy to reproduce this, on MSFS 2024 i can simply pause and unpause and my dashboard turns into a black blob. What does this mean? The highest LOD can’t be streamed in time, and so i am seeing the lowest LOD. This has absolutely nothing to do with Xbox, or LOD’s implementation for that matter, in fact they are clearly functioning correctly without this low quality LOD the game would just not display anything at all… I’ll take the blob over that any day. This is an issue again with streaming I hate to say it. The LOD system is not hardcoded to force some arbitrary restriction imposed as a result of Xbox performance, this is a wild unfounded claim.
The only mention of Xbox in the SDK on LODs that’s relevant i could find is
In order to ensure optimal performance - especially on the Xbox platform - it is important to have a series of LODs created for each aircraft. These should follow the general guidelines explained above, however we have prepared additional information relevant only to aircraft which can be found on the following page:
But this makes zero argument or case for your point. This is literally just basic game optimization. It would be really stupid to not have this. I’m not saying that there aren’t issues with Pop-in and in general streaming assets, but it is certainly not related to Xbox, that’s for sure, nor the LOD system itself.
Come on dude… Direct hardcoding statements from SDK below:
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The last LOD’s “minSize” is forced to 0.5% (this ignores the values set in the model XML).
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The second-to-last LOD’s “minSize” is forced to at least 1% (this ignores the values set in the model XML).
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Below 1% size on screen (y <= 0.01) the maximum for a given statistic is hardcoded.
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At 1% size on screen (y = 0) the maximum number for a given statistic is hardcoded.
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Above 1% size on screen, the statistic follows the described curve, which goes through a size on screen of 1, where the maximum number for a given statistic is hardcoded
Problem is not that LODs exist as they are in fact needed. Problem is that Asobo overrides when they shall be displayed. For instance if an object is smaller than 1% of screen size, no matter how close you are to it, the engine simply does not display it, even if the original 3D model states that it could be displayed because a low detail LOD exists. Even while above that 1% a defined curve is still mandatory to decide when to display LODs, and that graph is also hardcoded. That’s why you don’t see distant taxiway signs until you are really close to them because they need to fill a defined amount of pixels in screen to be allowed to appear.
Cheers
Yeah I know I read all that, but i don’t see how that has anything to do with Xbox at all, it doesn’t prove that… I see what your saying and I agree with it honestly, that is likely the cause of what you describe with taxiway signs etc, but I just don’t see how this is the fault of Xbox. We can’t really say why they decided to do this can we?
Because Xbox has a known hardware configuration, so it can be done. Why wouldn’t they? The same reason it is optimized for a min spec & recommended PC’s. What is your reasoning behind this argument? Tons of games release on console and are optimized for them. Your point?
My point is full streaming of MSFS2024.
That was specialy done because of lowering the specs for the Xbox and most important the storage. Microsoft had that as a priority for Asobo.
Asobo has to rebuild the sim and trow it completely up side down. So now we start allover again with a beta program.
MSFS2020 was 80% done and was almost finished. Within 1 or 2 years it had been the best flight simulation ever build, but Asobo has to stop further development.
When did Microsoft say that? Recently on stream they referenced 1.3TB for a download that would allow the game to be played offline. You can buy the Xbox series X with 2TB.
Can you please support this claim with some evidence?
Yeah I agree with you here for sure.
Simple logic would say that it is at any distance.
This is misleading, and they said it in a misleading way. 1.4TB is for the game, all WUs, and assuming every single add on in the marketplace is installed!! No one does that.
The actual game installation needed and that allows offline mode is about 150gb, depending on Edition.
I can provide two quick examples. Just draw your own conclusions. And please try to investigate a bit on your own as well. This is not criticism, please don´t get me wrong, but one of the best things about this game is that technical information is public and is there for everyone that wants answers or simply needs to check anything. It´s also good to understand why some behaviours happen and how implementation is designed in general.
From SU15 release notes:
In our continued effort to create the most stable platform possible, we introduced a change for Xbox in Sim Update 15 that will reallocate memory before a crash occurs (due to the sim running out of memory). On Xbox, this means you may temporarily encounter reduced level of visual world detail to prevent a crash until memory has recovered.
From SDK again (airport and scenery LODs section in this case), specific approach due to Xbox limitations (reducing draw calls):
An airport can contain many models, and as such it is effective to group several objects together, to try and reduce the number of draw calls - especially when you take the Xbox target into consideration as it requires highly optimised assets
Cheers
Holy moly, quoting the team of MSFS is misleading… ? If it only needs 150gb than that makes the point even less valid, as all Xbox’s will have 150GB space…
It was your computer if you suffered for years getting msfs2020 stable. Its pertinent because folks are spreading information that is not factual.
No. The very first priority for MS/Asobo to release SOMETHING is to generate REVENUE. New cash. A beta can’t be released for money.
I say for all the time, the business model is wrong and apparently the development of this game is lacking resources and/or competence. They should have switched to a subscription model and then continuously evolve the sim for the subscribers. Not this mess where they MUST release a new title - by name - all four to five years, no matter how unfinished or broken it might be, just to not go out of business. (Asobo, not MS)
It is misleading if you present it to mean something that isnt true ![]()
I specifically made the point that they said it in a misleading way, lots of people got the wrong idea apparently.
For MSFS2020 i have in total 491 gb + 36 gb + 32 gb (RC) = 559 gb on my harddisk incl. community folder.
and do we know it isn’t true? Can you please tell me where it was said that 1.4TB is wrong? Was Martial just talking out his butt? Where are you citing, the same stream I did? if so that’s apparently misleading… initially what he was talking about was a scenario where a user would benefit from playing the game offline, then said 1.4TB so that is why I’ve referred to his comment. Maybe what he said is misleading, but I am certainly not trying to be misleading…