I think it depends when they split for 2028. Because if they don’t split there is no reason to have a new 2028 version.
If they split early they might face the same problems as with 2024.
Or should we trust they get it right this time?
I think it depends when they split for 2028. Because if they don’t split there is no reason to have a new 2028 version.
If they split early they might face the same problems as with 2024.
Or should we trust they get it right this time?
well they proably will fix the bugs.
but a real WX radar is enhanced functionality, not a bug. here it depends if MS / Asobo WANT to develop in this direction. for this one we have no indication that they will do so.
x-plane is developing in this direction but for msfs2024 they have stated multiple times that weather will not get significant enhancements anytime soon.
Yes, I know. The WX radar thing was just one example of something highly requested by users, but there are more examples.
What I’m asking is, do you think they’ll be stuck with bugs for several years and we won’t see new features because of this?
The way the simulator is programmed seems to make it difficult to fix some bugs easily, as well as to introduce new advanced features.
Of course, this is just an outside opinion, but it would be good to know something about it from the developers’ perspective.
Jörg already said that they will continue fixing bugs for the next 5-7 months, so roughly at least until end of the year.
howver i think its legit to say that ms is more on the entertainment engine (see career mode for ex), so if you are looking to get fixes for the serious flying things imo its better to look to 3rd parties or check the other sim.
I mean, if you’re plotting a flight that takes you through the ITCZ, a properly functioning WX radar amd that enhanced functionality it brings, is pretty much essential.
As far as you saying its more of an “entairtainment engine”, I hate to say it but I would be inclined to almost agree entirely–at least at this moment in time.
That’s pretty grim, TBH. How long has the sim been out? How many critical bugs still remain?
Having some serious buyer’s remorse at this point.
About 7 months now, and several parts of the game, as well as several aircraft, are still crippled by many critical bugs.
To give you an idea, my original post here is now 18 days old, and NOTHING changed since then, not 1 single hotfix.
Of all the issues I mentioned, it looks like only one might be fixed with SU3 (the PC-12 Oxygen bug). But then again, they marked it as fixed 3 times before…
In short, I would not raise my hopes too high…
Have you read any of the release notes? SU3 Beta has many critical bugs fixed. There is still a ways to go and there have been a few regressions, but some people come across as though nothing has been fixed.
The problem is that they are fixing the game (minor bugs), not the platform (serious core design issues).
I think they’re definitely doing both. But since platform changes are more fundamental and complex they take longer to develop and test, so it takes longer for that work to bear fruit. A lot of them are probably spread over several sim updates, in terms of time. In the mean time you’ll see loads of ‘game’ updates, as you put it.
I’m not sharing your optimism. The team is clearly struggling to resolve the core issues—and when they do attempt to fix something, they often introduce new problems. As I’ve said many times here, the strategy of building on the ancient legacy FSX core while relying on a mid-tier game developer to force it into meeting modern standards is visibly reaching its limits.
I see what you’re saying but in the words of the famous Boromir, one does not simply build a modern flightsim from scratch. You’d be mad to not build on top of existing foundations of years and years of development, work and investment.
Landing at an airport wasn’t really broken in SU1 - one would hope they’d be able to look at what they did in SU2 to cause such an issue and roll it back a little…
If it’s a core issue that affects many different systems, I’m not surprised that fixing something in it would cause new bugs since those aren’t simple fixes. It’s a good thing we have betas that we can join.
Let’s see when SU3 finally releases, the problem is that many of the “in progress” bug fixes were marked as “fixed” in previous updates. Difficult to trust them at this point.
Personally, I expected more progress in 7 months.
Another important thing to add, is that modders did an amazing job with 2020, fixing it much faster than devs. This is no longer possible with 2024, since most stuff is encrypted. So we cannot even rely on the community to fix this mess.
This. This hurts me (and the community) sooooo much.
I’m really annoyed hearing Jorg saying that the motto of 2024 is “With the community, for the community” when they kicked a lot of the modders out of the way with 2024 as we can clearly see after 7 months. So sad
I believe they’re still using the custom Asobo game engine that powered FS2020. But I also believe they rewrote much of the underlying code, particularly as it relates to CPU core/thread usage. I’m not sure it’s correct to say they built the new sim on the “ancient legacy FSX core.” It may be a semantic distinction, but it’s an important one, IMHO.
Leodeath7273, post:404, topic:723226
Another important thing to add, is that modders did an amazing job with 2020, fixing it much faster than devs. This is no longer possible with 2024, since most stuff is encrypted. So we cannot even rely on the community to fix this mess.
This is a bit misleading.
Over what time frame, for starters?
Faster is also debatable, it depends very much on the difficulty of the issue, priority of issues etc.
Here’s the thing:
2024 is no state for modding, and the SDK still has large gaps that need to be filled in. The 2020 SDK was in a very similar state, and was that way for much longer than 7 monhts after release as well. Even now it’s still missing things. missions cough.
Sure, the lockdown is a bummer (it nuked some of my own plans🤷) but they do actually have a method to their new madness to work with it, and it is also a wip. documentation cough
Dev support site, to their credit, do answer questions from the hardy developers that have toughed it out to get their fingers burnt finding workarounds with the current systems.
My own are rather toasty, and I’m not willing to touch it for a while now myself. I’ll let it cook a bit longer.
But you can tell they have their hands full. Some things don’t get acknowledged for ages, or addressed, but others do. It is what it is.
I don’t envy them either, as they have to work internally with the same systems (more or less) and that can’t be all that pleasant a developer experience.
The sim is improving, not fast enough for many people here it seems, but it’s not something you can just throw people at.
They screwed up, bit off way more than they could chew.
They’re working on it, that much is obvious.
The sim does work well for some activies, enjoy it for what it is. If you don’t want to do that you’ll just have to wait. Take a break, plenty of other games/sims/things to do. It’ll happen, eventually.
The whole thing sometimes reminds me of Agent Smith’s quote in ‘The Matrix’.
“Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed we lacked the programming language to describe your perfect world. But I believe that, as a species, human beings define their reality through suffering and misery. The perfect world was a dream that your primitive cerebrum kept trying to wake up from.”
We’ve never really heard a good explanation about why MSFS 2024 was not ready at launch or what went wrong. At the time I wondered - half jokingly - if Microsoft or Asobo (or both) had tried to save money by trying to get ChatGPT write the code, with a bit of human clean up editing.
Recently someone mentioned to me that Microsoft had been laying off more people, and that 30% of Windows code is now written by AI. That is a surprising amount (to me). AI has been shown to be good at simple tasks, but not very good (so far) when dealing with complexity.
I think MSFS 2024 was an experiment - not in flight simulation like 2020 was, but in game coding, and we subsidized it. It also explains why Microsoft bought a bunch of game studios and then gutted all the staff. They thought they could just use AI instead of people. I think they’ve built an AI Titanic and are learning the hard way that people are still needed… at our expense.