I simply wanted to know the opinion of all the simmers that use VR in Flight Simulator. In case Asobo / Microsoft launched a product like the one mentioned in the subject, focused on offering a simulation in VR of quality, would they be willing to pay it?
Hi, I would not risk paying so much due to the current VR implementation as it’s basic at best and is - in my opinion - more like a Beta.
I’ve seen barely any attention to the bugs & issues, very little in the way of new features, so my trust in them to improve VR is very low in this title let alone a brand new one.
If they want to improve my trust and would want my hard earned money for such a potential title, then they need to drastically improve VR implementation in the current Sim and show me what they can do.
Thanks
Absolutely!
I could pay 500$ for a VR optimized MSFS that looked like SU4 did before Xbox version when everything was dumbed down. And it would need to have all issues fixed.
Thank you all for your comments. When I started this thread, I thought about the large amounts of money we invest to get the best experience in VR, without this being of any use, since what would be necessary for a good simulation in virtual reality, would be that in the base (MSFS) was well implemented, and I know that costs money…
We invest so much money in our VR setup that it might make sense to have a pricey VR edition just as insurance so we don’t lose the level of current VR quality/stability (as imperfect as it is) with changes in future versions.
When you say “VR optimized”, I get the feeling that you think there is at least 50% faster/better available for improvement in their code. I don’t see that any other flight simulator (with this level of sophistication in scenery and aircraft) that is “VR optimized” already. It seems to me that better hardware ($4K USD or so) is really the only solution - more pixel processing and faster CPUs!
Not saying there isn’t any improvement that is doable.
If this could actually be done, if it really worked and eliminated all the stutters, rubber-banding, wibble-wobbles, upped the visual quality, and fixed many of the VR-specific bugs, I’d seriously consider paying for that.
If the hype around MSFS 2024 is to be believed (to be fair I suspect it does carry some weight), then the MSFS 2024 improvements in terms of improved performance will benefit all user regardless of whether they use a screen, multiple screens or VR. e.g. better use of multiple CPU cores.
If a “VR” version of the game existed at a premium price, I would quite honestly feel I was being taken for a ride…
If I recall correctly, I have read (probably somewhere on these forums etc.) that as little as 10% of MSFS users actually use VR. Even if that is only directionally true or (even 5-30%), from an 80/20 perspective it really would not make sense for MS/Asobo to go to the lengths of supporting a “VR optimised” (or perhaps VR focused) version of the sim. Even at a premium price-point the expense of supporting two versions of the sim would simply not stack up - as much as us VR users may like.
If the VR user base was more substantial, (40ish+%), then it would make more sense to assign resources to developing and improving the VR experience. Even then, it would still make more sense for that to be within the single product, not a second near identical version.
DCS World is free to download and provides an excellent VR experience.
Eagle Dynamics was able to do this on the back of a business model that relies on the sale of future addons. That is basically no different to the MSFS model, so I’m not overly sure of where the apparent issue with MS/Asobo doing the same might lie??
Optimized for VR… but based on what kind of hardware?
If I spend $250 on a simulator and I have for example 11900K and RTX 3070 as hardware, are we sure I could fully enjoy it or, in addition to the $250, do I have to account for another $2500/3000 for hardware upgrades?
Then, let’s face it, how many complain about the various bugs with each update? How many of these are real bugs and how many instead depend on the individual subject and how his PC is set up?
If many complain about a $70 simulator, what about a $250 one?
Hi,
I find it strange that some of you want to pay extra to fix bugs that didn’t exist until a Sim Update created them…they were never there in the first place, so why pay to have them removed when it should be upto the developers to fix those regression bugs?! I don’t understand that thinking personally, if new bugs enter the game it’s upto the Devs to fix those bugs, not charge extra to have them fixed.
Thanks
Good discussion. First, this is my hobby and many persons spend thousands on golf, motorcycles, travel, etc. I don’t consider another dip in the wallet for a new FS that much compared to other options. Secondly, the faults that still exist are not that important to me (except the lousy ATC and the voice dropout). Lastly, I heard Jorg say somewhere that they feel they’ve gone as far as they can with the current sim. I wonder what the new one will be like and the best way to find out is to buy it. A new graphics engine perhaps that leaves the remnants of FSX behind?
BTW, I’ve wondered how thay can continue to keep up support for the relatively small amount I paid for the program. My old CH pedals cost more than MSFS.
I fly exclusively in VR and can honestly say no VR in msfs 2024 no purchase, and will stick with 2020
when flying in flat screen there’s just not the immersion, this video was recorded in VR