I’m trying to determine whether anyone else has experienced this behavior in MSFS 2024 VR.
System
- Intel i9-13900K
- RTX 5080
- 64 GB DDR5
- Quest 3 via Link Cable
- MSFS 2024 (Microsoft Store)
VR Setup
Meta Link
- 72 Hz
OpenXR Toolkit
- Turbo Mode ON
OpenXR Resolution
- 2650 x 2860
Oculus Debug Tool
- H.264
- 940 Mbps Encode Bitrate
- Dynamic Bitrate OFF
- Link Sharpening: Quality
- Pixel Override: 0 (Disabled)
ASW
I am currently using ASW enabled and forcing 50% refresh rate through ODT.
One thing that often causes confusion: ODT shows “45 FPS”, but that is actually a 50% refresh rate lock. The label dates back to when most people were running 90 Hz headsets. Since I’m running at 72 Hz, it is actually locking the simulator to 36 FPS.
MSFS Settings
-
TAA
Auto FPS for these: -
Render Scale 100
-
Terrain LOD 100
-
Object LOD 100
-
Clouds High
-
Off-Screen Terrain Pre-Caching High
-
Terrain Shadows Off
-
Most traffic settings disabled or very low
ASW ON vs OFF
I tested both extensively.
With ASW disabled, I can achieve good image quality, but I notice significantly more cockpit judder when moving my head around, especially when scanning instruments or looking side-to-side.
With ASW enabled and locked to 50% refresh rate, head movement feels much smoother and latency appears to be much more stable. Although I can see the typical reprojection artifacts on some edges and moving objects, I personally prefer the overall experience because:
- Cockpit motion feels smoother
- Instrument scanning feels more natural
- Panel clarity is still very good due to the higher OpenXR resolution
- Latency appears more stable
For my preferences, smoothness is currently more important than eliminating every ASW artifact.
The Issue
When I launch MSFS and enter VR, performance is excellent.
For example, during a cruise flight in the Flysimware Learjet 35A at FL410:
- GPU usage around 85-90%
- App Tracking to Mid Photon around 69-83 ms (approximately 75-76 ms average)
- TimeWarp to Mid Photon around 38 ms
- Smooth cockpit motion
However, if I open the Settings menu during the flight, performance often degrades afterward.
The important detail is:
I do not need to change any settings.
Simply opening the Settings screen and returning to the flight can result in:
- Higher App Tracking to Mid Photon latency
- Worse frame pacing
- More cockpit stutter
- Noticeably worse VR performance
In some cases I have seen latency increase dramatically after visiting the Settings menu.
Previous Observation
Before noticing this behavior, I frequently:
- Started the flight in 2D
- Entered VR
- Returned to 2D
- Re-entered VR later in the flight
I eventually noticed that every time I exited and re-entered VR, performance could become worse.
Because of that, I stopped doing it and now leave MSFS in VR mode for the entire flight, even when I remove the headset temporarily.
That alone seemed to improve consistency.
Why I Think This Might Be a Bug
The strange part is that performance degradation can occur even when:
- No graphics settings are changed
- Same aircraft
- Same location
- Same weather
- Same flight
The only trigger appears to be opening the Settings menu while already in VR.
Restarting MSFS generally restores normal performance.
Has anyone else experienced this?
It almost feels as though opening the Settings menu or re-entering VR causes part of the VR rendering pipeline to be rebuilt incorrectly, resulting in increased latency and reduced performance until the simulator is restarted.