MSFS 2024 | What we know so far

Yeah, that was me. Now I have to go to the headmaster. I only first heard about them yesterday. (sheepish look)

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In the UK it be easier to add static models of trains. No need for movement


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In Germany you wouldn’t need schedules, hardly any train is on time :laughing:

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I guess it can update it in next roll patch if they decide to do so

If you look closely and I could perhaps been clearer, any rewrites that happen will happen now means foundations of any new framework or modules will be laid now. In s/w parlance, that is a major event and done only very sparingly. Once established, it is built upon and expanded.

Frameworks and modules are architecture components that require a pretty considerable effort to change or rewrite. That’s the reason I say, next time anything fundamental like this happens will be in the next iteration of the s/w.

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Got it, yes. For ATC, the framework for what they want to do there was laid in 2020 with the work WT started to redo the nav. They said this back when WT first started the work the progression of what’s planned. From what I’ve seen, the framework for everything is already in the sim as we speak.

People were discussing the possibility of it

Addon for trains in FSX

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WT is 5x the size it was back when they started (25 now, I think), so I belive they will eventually work things out. Everything they touch gets improved.

My guess is a lot of that will be focussed on the career mode and being an airline pilot in that.

There will still be a lot of room for GSX to exist and be still be needed in the open world part of the sim.

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i’m hearing a lot of the right noises in the sdk stream today!
data size and geometry optimizaion strategy in place and the main thread will also be relieved of the execution of wasm modules besides the cfd

that one’s for you brah!

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And the biggie was that they’ve completely redone the LOD system for modelled objects, so that it can take into account the complexity of an object (number of vertices) vs it’s actual size on screen so that the sim can much better optimise the downloading and rendering of objects.

This could potentially be a large improvement in performance and eliminate the current objects popping in and out like we currently experience. We could get much better framerates at complex airports.

The sim will now also render each instance of an object at its own LOD rather than sharing it for all instances of an object. So for instance a vehicle close by can be more detailed than the same vehicle placed further away.

The only downside is that every model is going to need to be updated by its developers in order to take advantage of this, and for a complex airliner they estimated it as 1-3 months of work!

For any 2020 addons the old LOD system will still be used, but in order to compile an addon using the MSFS 2024 SDK you must update to the new system as the SDK does not support the old way.

This is also one reason why addons produced in MSFS 2024 can’t be loaded into 2020.

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Oh dear
. so, umm, what were they referring to when they said it would take about 1 hour to update existing aircraft products to 2024? Can’t remember exactly the context now but that was said.

EDIT:
I think it may have been about the extra “body shape reference points” in regards to CFD calculations and airstream simulation?

Yes it was. And of course although it might only take an hour to draw the CFD model, you just know that any high quality developer is going to take weeks to extensively test and tweak it to make sure that the simulated characteristics conform to book numbers and real pilot feedback. Nothing in software development ever takes an hour and is done.

Then there are multiple things to change to make a plane fully upgraded for 2024. CFD, SBS, LOD, lighting, passenger points and walking paths, almost certainly more that we don’t even know yet.

They all add up to some busy devs for a while I think. If they are upgrading existing planes they can’t spend that time developing new ones. We can only hope that the new sim drives enough new sales that the good developers will not need to charge for upgrades. I’m sure there are devs out there that will see this as a $ opportunity though.

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If a developer decides to implement / change those things to really make use of the new capabilities that should be reason enough to leave the pitch forks alone when they charge an upgrade fee for that.

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A huge “if” but I would tend to agree. If they mess it up though, and it still needs to be fixed by a community member
.pitch forks on standby.

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“I’m sure there are devs out there that will see this as a $ opportunity though.”

Rightly or wrongly, I’m sure the community will name them pretty quickly.

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Working out the $ to line change in the ‘flight_model.cfg’ file.

Yes, but, for this to work, all scenery is going to have to be rewritten and LOD models created for all models, and items split out if necessary to take advantage of the heirarchy of visibility. There’s going to be a long period of people either waiting for scenery to be redone, or complaints about performance using 2020 scenery. We have the equivalent of what people were kind of falsely claiming “Oh, that’s an imported FSX plane”
 only this time the complaints will have a basis in fact that there will be performance issues.

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just wondering the same thing

i would gladly pay a premium if im going to receive a better product
but
 that means no bugs right?

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Yes, and I meant to say that, too. I fully expect to be paying for updates. When developers said they wouldn’t charge, at the time I didn’t think they realized how much work they’d be signing up for, and my beliefs at the time look like they’ll be coming true. I don’t hold what they said, or the fact they may change their minds, against them. These are some very big very worthwhile changes being made to the sim, and I’m excited. Fully expecting teething problems as the changes are huge, but I believe they can get it done.

And @RagingWombat839, yes, I laughed inside when Jorg talked about how much time it would take to upgrade planes :joy:

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