MSFS not using enough of my Internet

I have a 200MBps but MSFS is using almost nothing of that.
Here is my current data consumption

this is how the scenery looks

I wholeheartedly agree. I have a 250MBit downlink and it’s idling all the time. It could download more chunks in advance and thus reduce terrain morphing.

You have the online settings, enabled… sure… But what’s your actual graphics settings?

Everything set to ultra and upped those settings that go above (terrain shadows and glass cockpit refresh rate). 5120x2160 at 100% render scaling. In other words, everything is maxed out :slight_smile:

How are you connected to your network?
LAN, Wifi, etc.
You pay for 200 but what are your real down/up speeds?
What is the size of your cache?
Did you create a custom cache of the area you are flying?
Have you flown outside the area above?
Have you monitored usage at low altitude?

Chances are you have not ventured outside your cache zone enough to require more internet usage… disabling/deleting cache will lead to constant/high data usage.

Not sure about the topic author but I’m situated in central Berlin and can easily max out my connection with the promised speed by downloading any game from Steam. You’re right, it depends if you keep flying around a certain airport or do a long distance haul. Still, I see constant terrain morphing or popping (sudden change of hill / mountain heights), which is an indication that more detailed height map data is loaded very late, i.e. when being very close. Given a beefy connecting, pre-caching of highest-resolution terrain data could happen more frequently / earlier. I don’t use cached zones at all, only live-data everything btw.

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So I guess the request is legit as this is different from LOD settings, i.e. when higher detailed scenery (trees, houses, custom models) are displayed.

I have been seeing morphing since some patches ago yet I am running Ultra on 1Gbps (down/up) over LAN with a 50 GB cache on SSD. The morphing issues and whatnot are being discussed in other topics.

Honestly I genuinely can live with terrain morphing, but what I can’t live with is MSFS deciding to load in the accurate height map AFTER I’ve already passed the area so it’s behind me.

This is a big issue on landings because the runway will have a 2 foot cliff right in the middle and my plane will literally nose flip with 70 tons of payload going 120 knots as the gear hits the height difference.

After going to slew mode to fix the plane, I wait 10 seconds, and then reverse and the detailed height loads in before my eyes and the runway is smooth again. Except it’s too late because I’ve already nose flipped upon landing.

I have no rolling cache and my settings are on high. If i fly lower the textures load normaly. It is only above about 10000 feet

Example 1.
https://forums.flightsimulator.com/search?context=topic&context_id=403757&q=data%20consumption%200&skip_context=true

Example 2.
https://forums.flightsimulator.com/search?context=topic&context_id=403757&q=texture%20altitude&skip_context=true

Example 3.
https://forums.flightsimulator.com/search?context=topic&context_id=403757&q=data%20usage&skip_context=true

Go fast and low in a jet in a photogram city, I’ve seen 150megabit streaming doing that, otherwise it’s very low, yes

In my experience there is just something straight up wrong with the server side of Microsoft.

I have a 40 - 50mbps connection. Steam downloads everything at 46mbps, as does almost everything else, including Windows updates.

However, anything from the Microsoft store, any FS2020 updates and anything from the Marketplace barely use half that. It bounces up and down but never gets anywhere near the maximum available and holds it, like Steam does.

If you look online there are plenty of instances of Windows support troubleshooting these issues and getting people to try everything under the sun. The users repeat time and again that their internet is fine and everything not from Microsoft downloads as it should, but support constantly says otherwise.

Until proven otherwise I think that Microsoft’s servers just can’t cope with the amount of traffic being thrown at them, particularly where FS2020 is concerned. These slow download speeds are almost always nothing to do with the users internet, and everything to do with the Microsoft server side of it.

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I have the same issue even flying at slow speed, photogrammetry takes ages to load but network usage is super low. I’ve taken this to zendesk but nothing has come out of it.

if i select a server which has less traffic like south east asia will it then download faster?

Maybe, but maybe not. If you’re connecting from Europe, you would still go through the same network path from Europe, but in this case you’re connecting to a server that’s located even further all the way to South East Asia, thus adding more ping and open for packet loss than if you were connected to a closer server.

But worth a try…

same problem here! it’s only using between .5-1.5mb/s

I’ve tried all the fixes I could find, nothing works :frowning:

Please make sure your firewall is turned on. Microsoft has a tendency of blocking data transfer when you have firewall off, don’t know why… At least worth trying. :slight_smile: