Wanted to know if it’s just me or FPS in U.S airports is super low compared to other parts of the world?
Yes, they are busy, scenery is dense but even airports like KLGA without any addon scenery hardly hit the 30fps for me while other major airports reach 40.
Often depends upon how close the airport is to the dense scenery of the city. US metros tend to have more Bing photogrammetry than other areas, impacting FPS. Try landing in Denver - Nothing around there at all, FPS should be great.
That said, if you’re not hitting 30 FPS at LGA without scenery, frankly, your graphics and sim settings are too demanding. I’m at 60 FPS flying around Manhattan and 35 FPS landing at LGA with city scenery, bridge scenery, and LGA scenery plus traffic injection.
What I recommend for settings is to do an approach to the most performance demanding airports in the sim (IMHO, either KJFK or KLAX) and any add-ons you usually use and adjust your settings up and down to where you bottom out at 30 FPS at those places. If you’re below 30 FPS, it’s going to be hard to land well and apparently the physics break. If you can hit 30 at LAX and JFK, you’ll be fine basically everywhere else on Earth. I’ve turned some settings down to medium and even low where appropriate despite specs that imply I should be able to be high or ultra most of the time to be able to hit that number at JFK/LAX and things still look fantastic.
This video helped me with graphics settings quite a bit to adjust for performance losing almost no quality. Let me know if you have questions. Good luck!
I tried yesterday to set settings to “Low-End” with LGA addon and traffic and got 30-31 FPS at most. Without scenery and high settings I got the same FPS.
That means that even without the addon and low settings I would not go below 35-36FPS in this area. My hardware is not the best but it gives fine performance in 1080P in most places (GTX 10606gb, 32GB, Ryzen 5 3600).
Confirmed. Average 30fps on ground at USA, even without PG and traffic completely disabled. I have also noticed that performance is not improved while being even at 10.000ft with clear sky.
At Europe you can get 40 fps on ground and above 50 fps once airborne (even below 10.000ft).
Thank you both. That youtube settings did not make nuch of difference. Only 2-3 fps gain.
I guess it is as good as it gets. I have also noticed the directx was changed to 12 beta perhaps after last update. Changed it back to 11 as it works better for me.
Well, again, this doesn’t make sense to me. I live in the USA and 90% of my flying is in the US/Canada. A few things:
Again, you can’t use the NYC/LGA area as a stand-in for the entire US. In fact, it is the most demanding area FPS-wise in the nation. My FPS at touchdown at LGA, Newark, and JFK, at absolute best, range from 29-35 FPS with add-ons and injectors, it’s never higher. That defines success and what you should be aiming for…
What LGA add-on are you using? The payware FeelThere one (which isn’t even that great) performs VERY poorly and isn’t optimized. You’ll never see better than 30 FPS on touchdown. This one on flightsim.to is the best FPS-wise. Do not use this one, it performs poorly, is incorrect, outdated, and hasn’t been touched in years.
Yes. I am using the feelthere one (btw what do you recommend for LAX performance wise?). And yes I mentioned the problem is in the main large U.S hubs. Not everywhere and of course not in the coutnry side.
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I just tested Asobo stock KLGA with Live Weather and Live Traffic. I have no airport add-ons. The only add-ons that could impact frames at the airport is the use of Traffic in Sight VFR utility that adds canned traffic.
With just a simple GA and only two glass screens (SR-22), I’m getting at the most 35fps sitting C&D at a gate. Low 30s departing the airspace and that remained the case even after I cleared Class B and was over Long Island Sound.
I have an i7 12700, ARC 770 16GB and 64 GB System RAM. Some airports are just frame hogs period. Live Traffic will whack your CPU also hard - so if the FlightAware feed is showing peak hours where you are and the sim is correctly ingesting that data, you’re going to get a performance workout. If you happen to have TLoD and OLoD above 100, it’s just going to be even more of a load.
I don´t think this is caused by weather or traffic because disabling them makes no difference. Airports may be a reason while on ground due to custom buildings and textures but at 10.000ft there´s no reason at all to get 30fps on generic urban areas, while prior to SU13 you could be above 50 fps and you can also get those figures at Europe now.
At 10.000ft you are simply too high for LOD0 to display. There´s something in USA terrain itself that produces this reduced performance behaviour. Maybe lower detail LODs are not streamed or there´s an issue with generic buildings LODs. Disabling Bing textures over Washington results in 50 fps even at 5000ft for instance.
Depending on your hardware, this isn’t unusual for takeoffs and landings in NYC. That area is very dense in terms of airports, with 4 busy airports in the immediate region (LGA, JFK, Newark, and Teterboro) and in the extended region even more (Islip, Atlantic City, Stewart, and White Plains).
Sure. I was just baselining performance against my older Ryzen 5 2600, RTX 2060 Super 12GB and 16GB System RAM which came close to the OP’s specifications. What they’re experiencing isn’t out of line with what I’ve seen in the past and what I can do now with improved hardware.
Barely hitting 30fps in an airliner or other complex aircraft on the ground at major busy airports with live or AI traffic on in large cities sounds normal for MSFS even on a high-end system.
averaging 40fps across the board on the ground. But i also don’t have any traffic. Some i’ll get a temporary hit while everything renders in but it figures itself out fairly quickly.
But imo chasing frames diminishes the overall experience. As long as you can find something that’s smooth and playable you should be okay. And that by itself is a game of its own. If you ask me, 30fps is totally playable as long as it’s a smooth fps. Once it starts chopping up it can be hit and miss.