MSFS2020 Left for dead?

I have decades of experience as well, and have to disagree here.

It’s totally possible to change the engine (or major components of it) under the hood and keep the interfaces stable for backwards content compatibility, while extending them based on new capabilities.
Is it easy? No. Is it possible? Totally. It’s called architecture and design.

That’s not “the same old simulator with a new hat”.
It’s a new plane, with the same (and improved) interfaces.

They haven’t just started this project. It’s been going a while. They are doing it.
They already did it once, they can do it again.

It’s quite obvious MSFS 2020 had compromises made due to time/resource constraints, you can see that just in the SDK. But they’ve had 8+ years of development including ~3 in production to learn and understand what they need to do for the next version. It won’t be perfect either, but it will be better than V1 of the new generation of MSFS.

They’re not stupid, they know what is at stake. Is it possible for them to “blow it” and produce something worse? Sure, happens all the time in IT/Games etc. But I don’t think anyone on the Microsobo side is phoning this job in, they are invested in the aviation simulation space. Complex job, as if that wasn’t obvious already!

Biting the bullet to fix the compromises they made in V1 + applying the knowledge from production (priceless experience) deciding to rebuild was the right decision.

We’ll all get to see how well they pull that off in 6 months to a year or so.
If they have to push the release date (TBD atm, for obvious reasons) I’ll be fine with that too.

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