Would love to see a near-study level version of this aircraft with authentic physics, performance, and systems characteristics and of course, a 100% true to life engine sound.
I don’t think any developer has released a paid Hornet on the marketplace, I wonder why. There are so many great aircraft but not the Hornet?
If Asobo is going to be lazy about this aircraft then why not hand over the “project” to a seasoned third party fighter jet developer? I’d pay for that.
I was a pair of days ago close to one in online and in the night, and its internal cockpit light emitted a light-ray to the sky like those disco lights pointing to the sky haha, if they could leave it at the same state of the FS20 one, or unencrypted, to let modders repair it.
I’m not sure we’d expect it to be ‘like the real one’ or study level, but flight simulation is for simulating flight, and as it is the jets system’s only really allow Xbox style gaming play. The Cessna in FS1 had more functionality than this jet….. pretty though, just a lost opportunity. It’d probably be the only thing I’d fly if it wasn’t so bent as is.
Saw someone comment about the LOD being way too aggressive and I just don’t understand how a product is allowed to remain in this state for a game over a year post release. Anything more than a couple hundred feet away from the drone camera and massive chunks of the plane simply disappear. Even with the worst of other planes, it’s usually around a mile away from the camera if not slightly farther.
Makes this plane 100% useless for any type of fly by / airshow / third person type of flying. As others have said, it’s already useless for any type of realistic flight planning. Furthermore, this issue is the only thing preventing me from purchasing the sound package upgrade. It’s been over a year, someone at Asobo needs to wake up and address this.
It would be great if one of the third party developers made a more usable hornet, especially now that we have some developers making their versions of planes already available.
I understand double ups are unavoidable due to the time it takes to develop a decent addon for a flight simulator.
The number isnt accurate at all. Currently it burns through a full tank in four minutes. in real life it takes 8 minutes. its currently twice as fast as it should be.
That’s quite possible, i don’t claim the numbers are correct given there is soo much wrong with this aircraft.
First question therefor would be:
Is it even possible to see true to life numbers given there is no “proper” FCS, and therefor we have no clue what its control surfaces are doing compared to irl?
The lack of information in the posts claiming “fuel burn rate is too high” i read leaves a lot of room for questioning this being the priority issue here (given the airplane does not simulate the FCS in the slightest), stuff like:
A) What was the loadout?
B) At what altitude have these tests been conducted?
C) If at proper altitude, did people follow the FPAS profile on their way up there?
Keep in mind the advertised numbers are usually under optimal conditions, basically their MAX and not their AVG.
Again, i’m not here to blindly defend that aircraft, but double the rate it should be is a strong claim, specially without context.
It might as well be true, i don’t know - “complete lack of a proper FCS” might be an equally strong claim (specially since it can hold 8.1AoA in PA mode even if it feels really overdone/rigid to me) i guess..
Yea would be nice to see MS/Asobo putting some love into this plane, but i don’t see this ever becoming a “proper” Super Hornet given the amount of work this would take..
Part of the fuel flow concerns could be because they changed how the afterburner activate in the 2024 version at some point. Instead of moving your controller to 100% and pressing the toggle key, it now activates around 70% input range and correctly gives various levels of after burner thrust, but also can mean flying around in low stage AB thinking it’s in Mil power.
my biggest gripe with this plane is the ■■■■■■ Auto-trim FBW implementation. default trim is 1G I believe, but it never flies straight & level. I can’t even fly this thing hands off for more than 10-15 seconds without it starting to climb or descend. I can sit there and hold it straight all day with small movements, but let go for a little bit and it will start climbing or descending. If you open up the input viewer when adjusting trim, it does get adjusted but eventually ignored/overriden by the FBW system, without actually changing the trim value. So this means you can have your trim set to max up while flying around, not notice it, then drop flaps (enables manual trim) and all the sudden that trim amount is applied, for example. So if they’re not actually adjusting trim when flaps are up, what are they changing to achieve auto-trim?? I think that’s the core of the issue.. Yes i know FA/18 has tons of control surfaces computer controlled, but I don’t think that’s being modelled here in Asobo’s FBW system.
And that’s ignoring it’s many flaws mentioned in this discussion. I would genuinely prefer to not have any FBW implementation at all, if it’s going to be this wonky imo. That’s something the freeware Rafale M gets right in my opinion (FBW auto-trim is disabled).
Maneuvering is fun and all but… does MS/Asobo not expect anyone to fly this straight & level without AP? Maybe that sounds crazy but it’s the biggest blocker for me with this plane. I’m surprised I don’t see this sentiment shared often. I was really hoping MSFS2024 would improve/fix Asobo’s default FBW system but it seems no better than before.
Thats because it uses the Airliner FBW system. Designed to be used in conjunction with ALT Hold.
You have to remember this is a BASIC program. They have no intention of modelling a full military spec FBW control system for 1 aircraft.
If 3rd party devs wish to do so for their own products thats up to them, but Asobo/microsoft will not invest that time and effort for what is predominately a civil aviation based game.
yes, I pretty much outlined exactly that in my comment. I don’t expect them to model a full military spec FBW control system for 1 aircraft nor have I said I expected such. As previously stated, I’d much prefer they dont even try to model it in this, and instead, allow for manual trim.
Nobody expects the F/A-18E to be realistic in MSFS, but that doesn’t mean flying it shouldn’t feel good or at least normal, for the most basic of things such as flying straight and level without AP.
No, that’s not a good excuse. I’m not looking for FBW military level complexity. They designed the trim system in their game, they should be expected to competent enough to program such a simple thing as auto-trim. In fact, they have proven to us they are capable of this.. who do you think wrote the autopilot ALT hold code? There’s literally a “quick trim” keybind in MSFS2024 now. They are clearly able to figure this out.
There’s no good reason for the FBW system that’s in the hornet right now(in msfs2024) to be there, in fact it’s likely only there to hide their poor flight model on this plane.
Frankly, I just want to turn off FBW full time. This plane is somewhat of an insult to enthusiasts realistically, and I don’t think it would exist if the Top Gun Maverick promo collaboration didn’t happen. Those are my thoughts at least. I wish there was a 3rd party alternative available for this plane, in MSFS.