Years ago, I took 3 hours of aerobatic instruction in a Cap 10 to experience spins, loops, inverted flight, etc., since spin entry and recovery is prohibited in the PPL curriculum.
Each country likely has its own set of regulations. In Italy, when I earned my pilot license, at the end of the course and prior to obtaining the rating, my instructor demonstrated a spin in the Cessna 152 and taught me the correct recovery procedures.
However, very few aircraft in Flight Simulator have a flight model that realistically supports this maneuver. I was hoping that the 152, being the āflagshipā aircraft of the sim, would feature a top-quality flight dynamics model.
The 152 is the āflagshipā aircraft? I almost thought it was forgotten! A little hidden thing behind everything elseā¦
But I agree that it should be a flagship aircraft!
Thatās what Iāve heard, but Iām in Canada and have done a could couple of spins in training, whereas in the sim itās close to impossible.
The text on the dashboard in the plane is still blurry, I raised this issue after launch and Iām disappointed to see it hasnāt been resolved.
Related to my feedback on the 172; the 152 has issues with proper implementation of switches from the Logitech switch panel. Specifically, turning on the Pitot Heat switch appears not to work ā but then activating other switches may make it go āonā. And activating additional switches may make it go āoffā again! Completely broken logic somewhere in the aircraft systems implementation of switch input from a peripheral. I donāt own Honeycomb gear to test with, but I suspect it might be broken with Honeycomb gear as well; in the 172, the Avionics Master switch is broken with both Logitech and Honeycomb gear, so it may simply be a fault in handling external inputs. The switches are fine using just the mouse in the virtual cockpit.
Just another in the long list of things which should have carried over from 2020, but are broken in 2024.