I created separate bug report (this is purely cosmetic, but very disturbing in VR).
This is very obvious in VR, but you may notice it on a regular monitor by noting distance of airspeed indicator’s needle point from the scale (the point of the needle maybe closer to the scale when at 0 then when at 100, 120, 140, etc.).
Cessna 404 Titian airspeed needle moving in forward-backward axes as airspeed increases / decreases.
Preferably in VR, start takeoff run. Monitor airspeed indicator. Observe airspeed indicator needle as airspeed increases.
As airspeed increases and needle moves around the airspeed gage, the needles point is moving towards pilot’s viewpoint, while pivot point of the needle remains at the same location in the forward-backward axes.
Would someone please confirm this.
The problem is with 3D animation.
The 404 comes with an option to either have alcohol de ice or electric anti ice systems installed. Source: I maintain one for a AMT school
Can confirm there does not appear to be any working windshield deice. The electrical de-ice doesn’t work currently in the sim. If you get into icing conditions, there is prop heat and wing deice, but you can’t see to land.
That’s shame because I really like this airplane. There is a Simbrief definition for it and you can load complex flightplans into the Garmin GPS’s with the EFB. I have problems doing that with many aircraft with the current state of the sim. (As mentioned, the turbo critical altitude is also messed up.)
Hello, first flight in SU1 public release (out of beta) and first flight I didn’t have to advance throttle during climb. Set 33” MP and left it there to cruise at 7,500” (short hop). Maybe check to confirm if they fixed turbocharging, if still interested in this aircraft model? Good news if they did!
The critical altitude issue was listed as fixed in the changelog with SU1, and from what I could tell, it seems to have been.
Oh man. All the lightning issues are still not fixed. I thought from reading the changelog they were. GNS still way to bright in the night. One of the right instrument completely dark. No difference between day and night toggle.
After this latest update, I still have super bright GNS at night (unreadably bright), and a new issue:
Every few minutes, the avionics switch switches to the off position on its own with no input at all from me, just taxiing straight down the taxiway.
I’m not having that problem today in the public release of SU1. Have you checked to see if there are any controller binding conflicts? Just a thought.
Could be a me problem, but it seems I can’t lock on to ILS/GS anymore. It shows the right runway and so for the frequency, but I don’t get the vertical needles
Are you sure it’s not a localizer only approach?
No, I’m not. That’s why it could be a me problem. I had the same outcome at two different airports and I will keep on testing when I’m back in game
Yeah it turns out that it was something with the bindings for my Honeycomb Alpha. Weird, because the only thing I had changed was the red button to be autopilot disconnect, but resetting that to defaults made that problem go away.
I’ve noticed random other problems with bindings, so I may need to go back and reset everything and build the bindings again, it’s just a pain.
I don’t recommend the resetting/rebuilding approach in 24, the controller profiles are pretty sticky. What I do is go back and inspect them, making any changes or restoring anything I had previously. Works better for me than starting over, as one might in 2020. YMMV.
Something is still weird because you now lose power around 12,000 ft unless you lean it almost all the way back. But fuel flow doesn’t drop when you lean, just the power being restored. It behaves like the Corvallis TT now (which is also wrong)
The turbo issue seems to be fixed. This is one of the better default planes in MSFS 2024. The sounds are pretty weak though
Turbo is not fixed, you still don’t get full power to 16,000 feet unless you lean heavily. You should be able to keep the mixture full rich (sea level mixture) until 16,000 feet.
That’s a separate issue.
Long story short, Microsoft Flight Simulator has had a mixture model that that doesn’t work correctly with turbo/supercharged engines for probably 20 years at this point (I remember it being wrong in FS2004), but one of the later updates for MSFS introduced a new mixture model that does respond properly, but it wasn’t “backwards compatible”, so developers/modders had to go and change a couple lines in a .cfg to enable it.
I suspect Carenado used the old mixture model when developing the 404 and the Corvallis (WorkingTitle used the new one with the SR22 for MSFS and FS24), since the engines will maintain the correct manifold pressure to the appropriate altitude, but you have to lean the mixture to get it to work.
There’s two different models for that, one with loaded cargo, and an empty one. You have to select either one before starting your flight.
I don’t know why Carenado couldn’t figure out how to make cargo appear as you add weight on the EFB like all the other developers, but we’re stuck with either a loaded or empty plane for your whole flight until they change that.