Ok, I just can’t seem to find the “sweet” spot for the space between the monitors, if I move the view either to the left or to right to be in-line with the window posts I’m way too far off center which makes for difficult landings! I hate having it in the middle like in the picture. Is there anything I can do?
Add a third monitor and match the screens to the aircraft’s posts… Maybe
I was afraid someone would suggest that!
If Asobo ever gets around to implementing full multi monitor support, it should be great. As of now, using Nvidia or other to stretch the cockpit view across three screens leaves a little to be desired. I usually just use the left monitor for Little NavMap and the right monitor for SkyVector, leaving the cockpit view on a big curved center monitor.
Their Roadmap said that they (Asobo) already started to work with the multi screen functionality and they will deliver this between this year and next year
Ah, yes. And will be accompanied by the flying pigs they’ve also scheduled…
But…but…but…several here have posted people aren’t really interested in multi-view/multi-monitor support.
Ya…those stretched out/distorted edges don’t cut it.
LOL! It’s like they say in France… F**k 'em!, but they say it in French…
Honestly I am more interested if they implement the missing simconnect commands,fix the batteries and put to work systems like fire and adirs in the a320nx then multimonitor.
The missing of functionalities really limit the experience as well the development of new tools. For me looks like that Asobo don’t pay attention. I am frustrated already and they do not even reply posts about this.
When o when will we get mullti monitor support for MSFS2020?
The only way i can fly with triple monitors is when i use in window mode.
Full screen mode has to much distortion and the bazel correction in Nvidia surround control panel is not good enough.
The problem when running in window mode is that my fps is much lower then running in full screen mode.
It only works in window mode and not in full screen mode.
Unfortunately, there’s no way to avoid the distortion as you move away from the centre of your field of view. The only way that will happen is if Asobo get proper multi-viewport support, not multi-monitor. And so far, from the vague, scant comments they’ve made about it in Q&As, it sounds to me like they have no idea what they’re doing and they’re trying to recreate nVidia Surround inside the sim. I hope I’m wrong.