Multiple GPUs (mGPU) Status in MSFS

It was never double the actual firepower, it simply freed resource loads of specific features (hairworks,physx etc etc) of Nvidia GPU cards to allow more performance headroom.
Which Nvidia has a terrible history of eventually killing off and making obsolete.
RIP 3D Vision, SLI and Hairworks.:disappointed_relieved:
Would be nice for a flight sim to support NVLink and whatever the AMD equivalent tech (crossfire?) is for once. Even though the bottleneck is always CPU performance limitations.
I remember being stoked about Crysis 1 back in the day supporting SLI, and it actually made performance worse to where you were better off running single GPU mode because of FPS inconsistency and visual artifacts. I had dual GTX 9800s back then. It was always the same for the titles I played Crysis 1, GTA4, the software was just never fully optimized to full take advantage of the dual GPU tech. I see why single card performance was always the better much more stable option, especially with these monstrous fire breathing modern GPUs we have now.

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