Multiple screens functionality

Which is next to useless as you still have those displays in the full cockpit . You haven’t gotten rid of them or made any more of the scenery visible. Plus, if you move them to another monitor you cannot click on any buttons/knobs without going back to the 3d cockpit window. Why they even made that ability available is beyond me. You are only duplicating things, mot really rearranging anything. It is useless for home cockpits and even 2 monitor setups.

Not to mention you cant pop out panels, I use to love having the overhead 737 well overhead on a spare 17" monitor, no point on that now though.

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if you have a physical cockpit (hence why you need the pop-out displays), then you likely have airmanager or mobiflight which has been able to do this kind of stuff in the past…the new gps maybe, but from what i’ve seen in the sdk, all the g1000 buttons are simconnect-based events, so shouldn’t be an issue except with maybe the g530/g430 which don’t have an equivalent…

I vote for Multi Screens support without distorsion.

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You can’t fully use two screens as in FSX, but you can use two screens. But there are limits to what you can put there.

Simply click arrow on the top right after you open a window and drag it to your other screen.

Here is my second monitor where I always keep ATC and some other windows.

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I am Using 55 " tvs they work great dont they!
Just wish it was like Prepar3d view.

I wouldn’t be surprised if we got multi screen support this year. I think (could be wrong) that they specified 2021-2022 so the wait might not be that long. Then the real problems come. Should I use my 3 PC monitors or VR? If only all of life’s problems were so pleasant :slightly_smiling_face:

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I guess PIVR would be an idea… Picture in VR, so you have your 3 monitors in view in VR… :stuck_out_tongue_winking_eye: :blue_heart:

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Adding my comment to those above. Multiple monitor setup as in Xplane is absolutely necessary. Excited to see that functionality added as soon as possible.

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Hi, I‘d like to add to that, too. It‘s a must for any serious simulation. As much as I enjoy the views, I need it on my sides, too. SMP looks just way nicer than using surround.

Yes, but it distords the side views, and also if you don’t have same screens resolution you’re done there. I’ve got 1x 21:9 in the centre and 2x 16:9 on the sides, when using the surround, my gpu thinks the centre screen is also a 16:9 and then squeeze the image in 16:9 and extends it back to 21:9 which is atrociously ugly.

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I just finished watching the hour and a half discussion by the development team.

I am extremely disappointed by the lack of commitment and enthusiasm expressed in the discussion on this topic. It seems to me that multiple screen is viewed as a “nice thing to have” feature. Now I fully understand why it was pushed to the bottom of the list right from the beginning.

So don’t hold your breath. Until this team recognizes, just like other simulator creators did, that peripheral vision in true simulation is a basic and obsoletely necessity, the community will not be happy.

Let me say first of all that I myself have 3 PC monitors and also, very recently, a VR headset. So I too would also like ‘proper’ monitor support because although I love the immersion of VR I also like the crisp visuals of 2d screens.

Having said that, however, I really wonder if the devs see 3 monitor support as something a bit old fashioned now and wonder if they are more interested in satisfying the next gen VR tech want which they may see increasing in importance and popularity in the future.

All I can suggest is that everybody interested in 3 monitor support (and that includes me too) keeps up the pressure until the level of support reaches such a level that it becomes difficult for the devs to ignore. I think it’s already on the list for 2021/22. A bit of pressure never goes amiss and could speed things up so that support comes earlier rather than later :slightly_smiling_face:

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Dont be to specific, I used to run 4 monitors (one just for pop out overhead panel) so If I get stuck with only 3 monitor support it would ruin my setup. haha!

Ive also see setup’s on the net over the years where people had upward of 10 monitors running at the same time with some piece of software that would let you slave functions to another machine. There used to be some pretty exotic stuff out there back in the day.

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Just a guess here but, after reading other threads complaining about bad frame rates and poor scenery rendering, the use of multiple monitors where you have completely separate views being generated on separate monitors will only make all those other issues even worse. We may find that it’s simply that the single monitor rendering of this sim for most people’s hardware setups is pushing things to the limit graphically and that tests by developers with multi monitors have found that while the eye candy is amazing, the frame rates drop to unacceptable levels.

Remember, there’s an online data transfer component to this sim and doubling or tripling the info being pulled over that link could be past the breaking point. I have no doubt they have the ability right now to provide the multi monitor functionality. It’s not reinventing the wheel. It’s existing code but simply squeezing more of it in each frame. What would you do though if you’re an Asobo developer, enable multiple monitors and the whole thing slows down to unwatchable frame rates? Put it out only to have angry demanding posts declaring you incompetent? I think patience in this is in order or a lowering of expectations. Want multiple monitors? Maybe that will only run at minimal graphics levels.

Of course X-plane didn’t have to rely on photogrammetry streamed from the internet so it’s apples and oranges. For every other monitor showing a different view you get up to double the data moving across your internet connection which adds to the toll on your CPU which is often the limiting factor in rendering.

That’s not quite how it works. The terrain is downloaded and pre-rendered/auto-generated covering a large bubble around your aircraft, regardless what is currently displayed on your screen(s). It really is up to your GPU’s how many screens and virtual viewports they can support at that point.

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and this is where opinions about what is unwatchable vastly differ … to one 60 Hz at 4K is “barely unwatchable” and he just wants “the most FPS he can get” to feel happy - to the other 3 x 1080p at 30Hz would be perfectly fine, if only he could get more immersion out of his triple monitor setup.

In the end nobody would be forced to use such a feature if his hardware wasn’t sufficient for the task (what is true for VR too - also pretty hardware intense, but nobody has to use that either).

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Maybe they could at least start with having the ability to have the cockpit and scenery on different monitors- panel filling one (nice and big, which would make grabbing knobs and switches a heckuva lot easier) and the other a full screen outside view from the pilot’s seat perspective. I don’t see that requiring much more CPU or GPU power and would, for now, be a big help.

That makes no sense whatever. I could understand a downloading of a bit of the scenery outside the edges of your view port in case the user makes some rapid movement to one side or the other but pulling in the immense data in all directions would be wasteful and inefficient for a single frame. Yes, I imagine the low level information of the immediate area you are in could be preloaded but the really detailed stuff would be overkill. Bottom line is that, based on user accounts of lower than expected frame rates with just a single monitor and killer equipment, it is absolutely logical to believe that the rendering speeds would be decreased as more area is exposed. Watch your frame rates some time as you pan around quickly. They drop quite a bit for a reason.