My 2070 SUPER VR settings and suggestions (Index - SteamVR) 🟢

Thanks for the great post and all of the information!!!

The stuttering issue from more recent versions of the Nvidia drivers can be corrected by uninstalling the Nvidia FrameView SDK (used for monitoring)

This eliminated the VR Stutter in the newer drivers for me, anyway.

Hope it helps.

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Finally got it running… Luke warm… Its not great, its not perfect… But I’m holding about 30-40 FPS in NYC now…

Lots of tweaks and lots of trying different things… This is the thread I studied… So thank you… But still the VR in this game is pretty terrible.

Tell you how terrible this VR is… you have a 2070 and a lot less CPU than me… And I still have to run at your settings… VR has brought out what we already know… MSFS is terribly optimized… Like worst on the planet worse of worse… DCS worse!!!

I have a GTX3800… And can’t get setting any higher than the guy with 2700… LOL…

At Minimal you would think I would be pushing better FPS than you… But it doesn’t seem that way!! Again LOL.

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You guys are playing with reprojection?

You can’t even turn the resolution up with your rtx 3080?

Thank you so much for this great guide. Used it to set up my system (comparable to yours) after the ‘first stutter session’ on my initial VR flight in MSFS 2020. Much better performance now, much appreciated help! Thanks.

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@DehLive Are you using SteamVR OpenXR with a SteamVR headset like the Index? If so, the OXR Dev Tools for WMR are of no use at all. Otherwise if you’re using a WMR Headset you can configure it to use the WMR OpenXR driver (and then benefit from the OXR Dev Tools), or to use the SteamVR OpenXR driver which will then work with the WMR headset via the “WMR for SteamVR” Steam App.

In any case I never use motion smoothing with flight simulators because I can’t stand the wobbling effect and deformations on the geometry. I can support juddering which is barely noticeable at all when looking forward and only visible when looking side ways at low altitude, or when moving your head in the cockpit.

NB: I find juddering less pronounced using the G2 with WMR OXR than with the Index with SteamVR OXR.

@Dawu777 Using TAA100+SS78 is giving the best EFIS legibility with similar fps than using a lower TAA but with worse view at a distance (which would then use the CAS Shader to enlarge the rendered image onto a larger view size). I’d recommend more using TAA60+SS220 which gives great view at a distance with crisp enough EFIS. If you’re system is more powerful, you might want to raise to TAA70+SS200.

@tpg0007 I believe it shouldn’t concern the MS Store version but I don’t know and actually I’ve never payed attention to this because I believe I’ve turned this off globally (no need for me).

@MadxMikex1337 Thank you for your feedback about the driver. I’ll have to give it a try then. Do you have a 20xx or 30xx?

@Malkuth1974 Thank you for your feedback as well! If you’re using a SteamVR headset (or using SteamVR) I believe they is a problem since 1.14.x, because the first time I’ve tried FS2020 in VR during the beta it was better than now. I do hope they’ll solve this and I do hope FS2020 is not using some specific OXR frame timing info/sync they can only get from the WMR OXR driver. In effect, I’ve found a specific reference to “FS2020” in the WMR OXR Driver v104 which I don’t know yet whether it is a debug entry only or a specific optimization…

@ThinkingBog8 Thank you for your feedback too! I’m glad this is helping others!

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I have a index and i9 10900 with 2080super and it runs butter smooth after the above changes.
Before it looked and went like a pig!

Thank you!

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Using your settings has been a dream, with one minor issue. I’m no longer seeing Rain Effects on my windshield, even with Windshield Effects setting being on High or Ultra. Is there any other setting that may have affected this?

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@CypherPrime21 I thank you for your kind words! As for the rain, this is peculiar because HIGH was giving Rain Effect during the beta. I didn’t try yet with the official release though?!

Thanks for this now I’ve done a few flights and did a circuit using your settings pretty smooth but looks ok not as nice as I need to upgrade my 2060 I think. Sitting on around 22fps with those settings on a Quest 2 using Oculus Link.

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@CptLucky8 Thank you so much for writing this up! I was tearing my hair out last night when I jumped into VR and got 1-5 fps. A good night’s sleep and your excellent guide made my morning.

Core i7 10700, 32 GB RAM, 2070 Super, Vive Pro. Thanks to your guide I think I’ve squeezed out all I could from the hardware, 90% TAA and 200% Steam SS seems to be working fine for me. Very useful write-up on the performance impact of various settings, saved me so much time tweaking all this by myself.

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I was playing all of yesterday with everything on max. Low FPS but the weather effects showed on my windshield. So I don’t think it’s an issue with the update. But I can’t begin to guess what other setting would change that.

I followed your explanations and indeed, everything looks better and smoother. Thanks a lot! The only problem I now have is that when I turn my head the image is distorted as if the image was moving with my head movement instead of staying static. This happens in the menu as well as in the cockpit. Any idea what went wrong? Sorry, complete noob here.

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I get that with OXR render resolution below 60%, mild at 60, very pronounced by the time I hit 50%.

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Any chance you’ll be posting your suggestions for the 2070S/ReverbG2 combo soon?

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Same situation here. I will try 60% and see what happens but 50% and it looks more like a stretching monitor.

Thanks! That was it.

Check one of the newer posts, he talks about it. In short, either TAA60/SS100 or TAA110/SS50 - in Open XR dev tool.

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[NB: the following is WMR only and has nothing to do with SteamVR]

I’ve just tried out and this is a bug with v105 (preview) only when you enable motion smoothing (auto or always) and you’re using SS50 or SS55. In addition, when enabling motion smoothing and SS60, the image is less sharp in the G2 than when disabling motion smoothing (which in any case doesn’t kick in for me either).

[update] if you look at the OXR Dev Tools System Status, it shows “fovMutable” which means the API can override the headset real FOV (as far as I understand this) and this is most likely a bug. The deformation you’re looking at is what you’d like to render if using a wider panel, and actually, if some of you have a Pimax, I even think they might have added this for the Pimax… Anyone with Pimax wanting to try SS50+MS Always On and PP projection (or the other one) to see what does it give?

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I don’t use Steam though… The game runs with WMR when using the MS Store version, no OXR is required.