My amazing Christmas VR flight through the snowy Idaho mountains (Video)

This sim definitely has a lot of room for bugfixes and optimizations, but man, the potential it’s showing right now is incredible. I’ve used all of its competitors in VR, and despite that, this flight was a really memorable, jaw-dropping experience. It took me a while to work out the right combo of settings, system optimizations, and voodoo magic to get it running this smooth with higher details, but it was worth it. System is a 1080Ti, i7 8700k, 32GB RAM, all overclocked to their stable limits, and a CV1 Oculus Rift.

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Good job! I enjoyed it.

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Beautiful, thanks! VR is plainly not for me though, I got motion sickness just from looking at the video :nauseated_face::thinking:

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Thanks! Re: the motion sickness, it’s a lot different when it’s your own eyes, instead of seeing it third person through somebody else’s :slight_smile: Also, actually having the world around you be in full 3D like real life makes it feel more like, well, real-life, instead of a nauseating flat view shifting back and forth.

There are three main things that are critical for helping prevent motion sickness in VR: (1) high frame rate and high refresh rate, ideally 90Hz or more; (2) consistent fluidity – no loading stutters, and very low latency between head and image movement; and (3) high-quality lenses with minimal distortion and spaced correctly apart for each person’s eyes.

The original Rift and Vive developers knew this, and went to great lengths to deliver it. But now that VR has become more mainstream, it seems like emphasis on some of the user experience factors have slipped through the cracks in favor of mass adoption.

Anyway, not sure if you’re already a VR user, but if not – don’t write it off just yet. When it’s setup well, and working well, with one of the high-end systems, it really is an incredible experience. Unfortunately for flight simmers, many of them never touched a VR device until they bought one for MSFS, X-Plane, P3D, or DCS, and all of those are some of the most computationally-demanding and worst-performing VR experiences for a new person. In an ideal world, new VR users would play through a week of well-optimized, high quality 90fps games to get an idea of where the potential is, before stepping into the minefield that flightsim VR currently is :wink:

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Video came out awesome! Im running the reverb G2 and can’t figure out how to get a decent recording. The WMR mirror is pretty blurry. Trying to figure out the best way to capture with the least amount of performance hit.

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That’s understandable - it’s a mirror and you are not in motion with the screen, it has nothing to do with the experience in VR though. I’m guessing you tried VR? Did you try building up slowly as some folks need to get there VR legs, for me it’s fine I think the second app I tried on m Oculus R was a roller coaster!

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Yeah, that’s tricky. OBS is what I used for the capture, and it’s quite efficient as long as you have a little bit of headroom left on your GPU, but you might have to dial back the render resolution a bit if your GPU is already saturated. In the vid capture above there are a few weird flashes, frame drops and stutters that weren’t happening without OBS running, but still not too bad.

Wish I could help with the WMR mirror – I don’t have any WMR devices, so not sure what the best solution is for that :slight_smile:

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In sim and HMD performance was good, its just the weird WMR mirror system. Even without OBS on its just blurry and choppy. My guess is something to do with the awful WMR system itself. I never had issues with steam VR mirror on my index.

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Ah, I see. How do you like the G2 compared to your Index? Is the visual quality upgrade enough to make it worth it? Are you using the Index’s controllers with it too?

It’s extremely sharp! Especially at full res although performance does take a hit. I usually use full res in the wmr app and then let fs2020 do 80% in the sim. Its still sharper than my index at that setting. The main difference is being able to read the radio half frequencies. The numbers to the right of the decimal are super tiny on the 530 in fs2020. They are 100% readable sitting normal in the seat at 100% res, at 80 I have to lean in. The only thing I miss is the fov of the index really. I’ve tried some fov projects on the g2 but they either make the headset less comfortable or don’t do much to improve for it to be worth it.

All in all I like the g2, just wish the fov was wider. I don’t really use the controls at all as I got the g2 mainly for vr sims. I use my vive pro with wireless for any full standing vr experience.

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This is looking fantastic. Do you mind sharing some settings and tweaks that you believe are making it possible? I had some good experiences in VR, but so far it is not consistent. Got some headaches and a twitching eye after spending too many hours tweaking settings immersed in a blurry, stuttering world. :slight_smile: I am taking a break from VR and will try again once they patch and optimize the oculus experience, but your video looks so good that got me curious to try one more time.

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