My MSFS RGTI (Ray Traced Global Illumination shader) ReShade Preset

Hey guys, just to let everyone know that stumbles over this every now and then:
I did not develop the Preset any further, as the Effects just consume too much FPS and to explain the whole process to get it working as intended is way too much effort for an average user.

Also there was a bug that spammed the CPU at some point. There was an easy workaround for that, but again, it is too intimidating to present this to average users. The potential issues and performance losses are not worth it.