The nav lights on AI planes when observed at a distance appears as red, white and green squares and looks very bad, especially at 4k or for those who run at higher resolutions other than 1080p. They look like oversized pixels and they shouldn’t be a single solid color. I took a few pictures to demonstrate the problem.
Does anyone know if this problem has been fixed in SU6? Ever since I updated, I don’t see any AI traffic in order to confirm if the lights have been addressed.
Compare the AI lights to the runway lights. Notice the sizing of the runway lights are nice and crisp and looks much more realistic, why the AI lights are solid green, red and white squares.
Yes, when you look closer at the indvidual light sources you can tell. The lights have drastically improved overall in SU6. But I wanted to make this issue aware to Asobo so that they can enhance the lights even more.
Also notice that some of the lights don’t even line up or attach to the AI aircraft properly. I notice a white light that was floating way behind the aircraft.
Edit: they would look OK in fog with a bit of brightness reduced as they are but clear skies should be more of a pin point and be able deduce it’s orientation.
Thank you for providing some comfort that its not just me! Agreed, they do look like flying tide pods or if you’re in the UK, flying ariel pods (same thing).
Bumping this one since it was a part of the night lighting issues post but that was closed. I’m sure anyone who is flying at resolution higher than 1080p has seen this issue.
It’s SO BAD in ultra wide screen, the lights are HUGE and sadly, outside of in a cloud or fog aircraft lights are tiny pins of light so even a mile away you can discern direction as they appear separate. In game especially in ultra wide (even directly ahead so it should not be stretched) you get a globby TidePod™ of light.
I’m really wondering why thy this does not get some more attention. Only 24 votes. Could it be that people don’t use any ai or does it depend on the screen resolution?
On multiplayer airplanes the green and red lights are also to big and to bright in the distance in daylight and in the night… Thats look very unrealistic!
There is a way to make them look more realistic on AI aircraft…. It requires editing the “lights” section of the aircraft cfg…. Most AI are from FSX… but Asobo lights are used in MSFS…. As for the trailing white light it’s because the light points don’t line up with the plane…. It takes some working around and messing around to get them lined up on the plane