Navigraph Data interference the custom scenery

I found some issue with beta Navigraph Data.
So, I made an airport which is not exist in MSFS and put it into the Community folder.
The lates Navigraph Data has my airport included and both Navigraph folders (navigraph-navdata and navigraph-maintenance) are also in the Community folder.
But when I go into my airport I see that two runways (my and Navigraph) and drawed on each other.
Probably, this is because both folders my airport and Navigraph are in the Community folder.
I see that the Community folder load is not alphabetically sequenced - I tried to rename both folders and found no difference.
Exclusion polygon (Exclude all) on runway has no effect also.
Removing (make transparent) my runway can fix it but it will be invisible (grass surface) for people who have no Navigraph installed.
Any thoughts how to prioritize the load sequecne?

Nice observation … some airports really don’t exist. I hope someday(quarterly/annually) Microsoft/Asobo do update the in game list of airports with ICAO’s list.

I feel you need to send Zendesk a ticket as well as Navigraph.

Have a blessed day

In therory, LNM reads the MSFS airports, and puts them into its own SQlite database.
Should be quite easy to query that database, and produce any sort of Airport / ICAO table you want of MSFS Airports.

ie

Data Source Credit : LNM - Little nav Map

Navigraph comments for the same issue in another airport:

The main point is, that most of the addon-scenery-developer hasn´t set the “DeleteAirport” tag with the “DeleteAllRunways” attribute, which means that all underlying data will be overwritten.
The “DeleteAirport” attributes are set correctly, but the order in the content.xml file was wrong. Your scenery package was above our package, which show you the double runways.