then seems you are one of the users with outdated network drivers
Just a laymanās question. When I adjust my LOD. Does it have an immediate impact or do I need to reset the SIM to take effect?
that is immediate. so try it out.
I went through many threads including this one. nothing works lol
Judging from the amount of topics and posts about bad performance Iāve seen ever since the simās release, Iād say itās a pretty common issue.
is MSFS supporting DX12 at this time?
It does but itās only in beta atm. Not very stable I would say.
Yesā¦its a very common issueā¦but didnāt seem to exist till around SU5/SU6
āSomethingā changed within the codeā¦probably to facilitate the software running on Xboxā¦then suddenly lots of users reported stuttering issues.
Iāve even followed other suggestions and completely started with a fresh OS installā¦drives wiped and reformatted and the system that was running the sim like butterā¦only to reinstallā¦and be met with stutters againā¦
Lowered LODsā¦
Zero mods
Community emptyā¦
Tried sim recommended settings (which really are a joke sometimes)
Zilch running on the pcā¦high speed Internet etcā¦
And the sudden drops and stutters are still there.
Iād pretty much bet that if Asobo sent me the sim files pre SU5ā¦and I reinstalledā¦the sim would be howitzer wasā¦easily pushing 50+fpsā¦which Iām happy at 30ā¦but more importantlyā¦smooth as silk with all settings on high and a few on ultraā¦
For people to say itās our cpu and how weāve configād the system is pure BS
The users are all partaking in a Betaā¦the sim updates are part of that betaā¦as its not completeā¦some are testing the updatesā¦prior to being released to the mainstream on the beta as it is now.
Guess you could say theyāre alpha testing SU9.
Donāt get me wrongā¦sim is the mutts nutsā¦but thatās when it worksā¦which for many isnāt alot of the timeā¦
Just wish Jorgā¦Seb and Marcial would acknowledge the stutter issue and address it instead of getting excited about new features while the existing is still very far from fixed.
Two tiny little Xbox changes brought to PC (related to peripherals) nearly ruined the sim for me. Fortunately one was rolled back by the devs (after a lot of whining on my part) and the other I made my own workaround for.
Iāve had this issue since the very beginning, but it seems to spread to other users like a disease with each update
so you touched on cockpit refreshrate
I have mine set to low, have had since day one
My question is what difference does it make because nothing seems differet for me, other than low fps on high.
thanks
The difference is the refresh rate of the glass cockpit.
Try a plane with a screen with artificial horizon, on Low it wonāt be as smooth as on High.
Try your audio in another port if itās USB or use a USB sound card. I had all the things you have described and My solution was to change USB ports. All good now with sound. Itās unrelated the OP post, I just happen to read yours and thought Iād chime in.
Cheers
PACO572
I know this is somehow unrelated to the core topic of this thread but boy there is one single setting that made a huge difference for me which is the water waves quality. I had it on high all the time and i switched it recently to medium. In combination with the cockpit refresh rate to low, iām happy with the results.
I also forced the physx engine in Nvidia control panel to be used by the graphic card instead of the CPU. I saw this tip while researching non MSFS related optimizations. Not sure how it affects MSFS or whether MSFS uses physx to begin withā¦
this should be anyway the default in āAutoā setting⦠But as you mentioned, I dont think PhysX is relevant for MSFS. In general I assume PhysX is dead horse since yearsā¦
Thatās what i thought too (being the default on auto) but i have no idea why there are many recommendations to āforce itā to the GPU. Maybe it changes depending on activities while on auto? No ideaā¦
hmm⦠may be a game can decide for another processor, and so far I remember there are also games which can only use CPU. But these physX stuff is realy so long ago
You can in NCP enable the PhysX āviewerā which show you when it is used with which processor. If I enable the viewer in MSFS I see ānothingā , as expected. Pretty sure you can uninstall PhysX and you will notice zero difference in msfs. May be they implement here own engine with the special needs for wind, airplane, what everā¦
Can anyone tell me if this setting affects fps whatsoever? Aesthetics wise, i really like what it does to the sim. I understand it sharpens the image but is it on the expense of FPS, even if slightest?
Also whatās the difference between this and the ātexture resolutionā setting in MSFS ? And does the latter affect performance? If not, iām considering changing it from high to Ultra.
Trying to ask my questions here so i donāt spam the place with a new thread, sorry.
Typically, you will use these driver settings when the overdone build-in sharpening effect of MSFS is disabled in the usercfg.opt. It shouldnāt have any notable FPS impact, at least I did not see on with my RTX2070.
The texture reslution setting in MSFS (at least in my understanding) can have an FPS impact, more so it increases VRAM usage.
As long as I see that my 5950X CPU is running on 80-90% on 2-3 cores, while the remaining 13 or 14 are in the 20-30% range or even close to idle, and the sim is stuttering and telling me I am Mainthread Limited at LOD 200 or less and a 1080 resolution, I donāt think the processor is the main culprit, but the code that makes use of it is.