Negativity

Not sure what all the negativity is about? I have loaded FS onto my laptop, plugged in an HDMI cord to my 70" TV, Zero issues, I’m running Intel® Core™ i7-6700HQ CPU @ 2.60GHz 2.59GHz 64bit-operating system.
Yeah its a little on the slow side loading, once running it has had zero issues everything is cranked to Ultra, graphic card is a NVIDIA GeForce GTX 970M, So again how can there be so many issues when it runs great on a less then perfect machine?
looking forward to updates so as to have full functionality with all switches in the cockpit like PrePar.

Cheers
great Job

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I think it’s just because marketing went a bit overboard making the expectations unrealistically high.

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Peoples expectations are too high these days.
No one has any patience. :slight_smile:
Improvements are been dealt with.
Rome wasn’t built in a day!

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I’ve not had very many issues with the game to be honest, a few minor things but I think mainly people are angry because of the following things.

  • Launcher Issues
  • Crashes / Bad Performance
  • Autopilot Issues
  • Various small bugs

I’ve not seen much negativity around the game itself, but if the game isn’t working correctly due to game breaking bugs and issues then I can understand why people are negative, you probably would be as-well if you experienced any of these.

I feel a lot of negativity is valid and the developers do need to get a patch to sort most the issues. The game was rushed to be released in August for some reason and it definetly needed some more time to be polished before release, So I understand.

OK, here we go again! We must stop picking on each other! Many people are like me and are loving it, warts and all, and are looking forward to better things. But there are very many problems. And alot of people are finding significant problems that I had not yet found. And alot of people cannot even get the thing to start or stop crashing. There is quite rightly considerable disappointment and anger. We have to accept all that and let people vent. Who knows, venting may even force the developers to move a bit more quickly. So why not state our respective positions and thoughts and opinions etc etc ON THE SIM without picking on the other side! Cheers

Edit: the next post is a good example of opinions put nicely without picking on others. Cheers.

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About the sim not working well? Yes, I also have no performance problems but there is more to a sim than performance. The planner sucks for VFR plans: I spend HOURS trying to get a detailed VFR plan into MSFS but just can’t get it done and well, then negativity creeps in, I’m very sorry. ATC is almost useless, most AP’s don’t work as they should, even basic planes have buttons INOP… in short, many of the sim parts of MSFS simply are mediocre right now. Hence the negativity. Imho it’s still a beta. An extremely good looking one, I have to add though. :wink:

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It’s good for you, that everything worked out fine.
But many people experienced problems, that should not exist in a release candidate. Just watch the ratings on the Microsoft Store. I, for one, needed 2 reinstalls and a complete clean Windows reinstall to even start the sim without it crashing instantly. Some criticism there is fair, considering you paid for the product and can’t even use for the first 2 days. CTDs and installation issues should not be a problem in a final product. The sim itself is amazing. Every time I fly I am blown away by the visuals and I am sure, that it will be a great platform with all the coming addons - but it’s the crashes and bugs, that are not acceptable in a stable release version.

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It’s hard not to believe that it was rushed out the door. We may never know the true “behind the scenes” story of why that happened. Since the early 80s, I’ve been through the “release then patch” aspect of flight sims that seems to be a way of life. I do wish that they had waited just a little longer to fix some of the basic issues that remain from the Alpha/Beta.

It’s always the way with game launches. Most people who are happy and enjoying the game aren’t posting on forums.

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You shouldn’t have to think too much about why this is relevant and this interview, particularly the remaining 8 minutes or so from around 1:10:00 onwards, is well worth listening to.

It’s an interview between Nick Grey, big-wig at DCS, and Cap of the Grim Reapers which ends with a very interesting, for me at least, passage about the challenges of developing a complicated aircraft/simulated world, for a passionate community.

It may be that Asobo is totally different from Eagle Dynamics, but I’d expect that they will be facing very similar challenges and will have chosen what looks like similar paths, maybe by different names, to address them.

They even left one of the 3(!) main switches (12V) in the Savage Cub without function. Probably because programming your HOTAS to have a BAT ON switch turns the “ignition key” into a frenzy and lets the ATC screen flicker. But the mixture control knob is working… ah no, it just sits next to the throttle but it controls the cabin heat.
The Cub also has a tendency to switch radio and transponder off on cross country flights, preferably as you approach destination - not that ATC communication was anything particularly interesting.

And why would you want to fly low level over Bangkok if it looks like Belgrade or Kapstadt or Tscheljabinsk? Cities look quite nice if you fly the legal “2000ft above the highest obstacle within a radius of 8km” but once you go well below it gets a touch of “Fallout 4”. And all the “elsewhere” places I was able to crosscheck with the real world were, sadly, not even remotely similar.
Then there is - at least on my rig (i7-7700 GTX1080 with NVIDA recommended settings) a significant drop of fps when descending below 3-4000ft AGL with a frequent tendency to first distort the engine sound, then mute it and then freeze. The engine sound is also affected when you move the map in its frame or zoom it. Makes it difficult to log 50 hrs if every second flight ends up in the ctrl-alt-del.
The selection of aircraft - even in de DeLuxe pack - is somewhat bland. Mostly glass cockpits with huge GPS stacks (with partial panel functinality). But I guess these were the easiest to implement. Where is the complex oldtimer where you still have to fly manually - mixture, prop, fuel pumps, tank switches, carburetor heat. ADF, VOR, DME and maybe a Garmin 196 handheld for backup?